Danbias/Code/Network/NetworkDependencies/Connection.cpp

149 lines
2.6 KiB
C++

#include "Connection.h"
#include <winsock2.h>
#include <iostream>
using namespace Oyster::Network;
Connection::~Connection()
{
closesocket( this->socket );
}
bool Connection::Connect(unsigned short port , const char serverName[])
{
struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
{
//couldn't find host
return false;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
if(connect(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
//Error connecting to server
return false;
}
//connection succesfull!
return true;
}
bool Connection::InitiateServer(unsigned short port)
{
if(!initiateSocket())
{
//Error opening socket!
return false;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
//Bind failed!;
closesocket(this->socket);
return false;
}
//not our Listen function! its trying to keep our socket open for connections
if(listen(this->socket, 5) == SOCKET_ERROR)
{
//"Listen failed!
closesocket(this->socket);
return false;
}
//Server started!
return true;
}
bool Connection::InitiateClient()
{
if(!initiateSocket())
{
return false;
}
return true;
}
void Connection::Disconnect()
{
closesocket(this->socket);
}
bool Connection::Send(const unsigned char message[])
{
int nBytes;
unsigned long messageSize = strlen((char*)message);
messageSize = 1600;
nBytes = send(this->socket, (char*)message , messageSize, 0);
if(nBytes == SOCKET_ERROR)
{
//Send failed!
return false;
}
std::cout << "Size of the sent data: " << nBytes << " bytes" << std::endl;
return true;
}
int Connection::Recieve(unsigned char message[])
{
int nBytes;
nBytes = recv(this->socket, (char*)message, 1600, 0);
if(nBytes == SOCKET_ERROR)
{
//Recv failed
return -1;
}
message[nBytes] = '\0';
return 1;
}
int Connection::Listen()
{
int optlen = sizeof(int);
int optval;
int Return = getsockopt(this->socket, SOL_SOCKET, SO_MAX_MSG_SIZE, (char *)&optval, &optlen);
std::cout << optval << std::endl;
int clientSocket;
if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
{
//failed
return -1;
}
return clientSocket;
}
///////////////////////////////////////
//Private functions
///////////////////////////////////////
bool Connection::initiateSocket()
{
this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
if(this->socket == SOCKET_ERROR)
{
//error opening socket
return false;
}
return true;
}