86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
/////////////////////////////////////////////////////////////////////
|
|
// Created by Dan Andersson 2013
|
|
/////////////////////////////////////////////////////////////////////
|
|
|
|
#include "Plane.h"
|
|
#include "OysterCollision3D.h"
|
|
|
|
using namespace ::Oyster::Collision3D;
|
|
using namespace ::Oyster::Math;
|
|
|
|
Plane::Plane( ) : ICollideable(Type_plane)
|
|
{
|
|
this->normal = Float4::standard_unit_z;
|
|
this->phasing = 0.0f;
|
|
}
|
|
|
|
Plane::Plane( const Float4 &n, const Float &p ) : ICollideable(Type_plane)
|
|
{
|
|
this->normal = n;
|
|
this->phasing = p;
|
|
}
|
|
|
|
Plane::~Plane( ) {}
|
|
|
|
Plane & Plane::operator = ( const Plane &plane )
|
|
{
|
|
this->normal = plane.normal;
|
|
this->phasing = plane.phasing;
|
|
return *this;
|
|
}
|
|
|
|
::Utility::DynamicMemory::UniquePointer<ICollideable> Plane::Clone( ) const
|
|
{
|
|
return ::Utility::DynamicMemory::UniquePointer<ICollideable>( new Plane(*this) );
|
|
}
|
|
|
|
bool Plane::Intersects( const ICollideable &target ) const
|
|
{
|
|
switch( target.type )
|
|
{
|
|
case Type_universe: return true;
|
|
case Type_point: return Utility::Intersect( *this, (const Point&)target );
|
|
case Type_ray: return Utility::Intersect( *this, (const Ray&)target, ((const Ray&)target).collisionDistance );
|
|
case Type_sphere: return Utility::Intersect( *this, (const Sphere&)target );
|
|
case Type_plane: return Utility::Intersect( *this, (const Plane&)target );
|
|
//case Type_triangle: return false; // TODO:
|
|
case Type_box_axis_aligned: return Utility::Intersect( (const BoxAxisAligned&)target, *this );
|
|
case Type_box: return Utility::Intersect( (const Box&)target, *this );
|
|
//case Type_frustrum: return false; // TODO:
|
|
//case Type_line: return false; // TODO:
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
bool Plane::Intersects( const ICollideable &target, Float4 &worldPointOfContact ) const
|
|
{
|
|
switch( target.type )
|
|
{
|
|
case Type_universe:
|
|
worldPointOfContact = this->normal * this->phasing;
|
|
return true;
|
|
case Type_point: return Utility::Intersect( *this, (const Point&)target, worldPointOfContact );
|
|
case Type_ray: return Utility::Intersect( *this, (const Ray&)target, ((const Ray&)target).collisionDistance, worldPointOfContact );
|
|
case Type_sphere: return Utility::Intersect( *this, (const Sphere&)target, worldPointOfContact );
|
|
case Type_plane: return Utility::Intersect( (const Plane&)target, *this, worldPointOfContact );
|
|
//case Type_triangle: return false; // TODO:
|
|
case Type_box_axis_aligned: return Utility::Intersect( (const BoxAxisAligned&)target, *this, worldPointOfContact );
|
|
case Type_box: return Utility::Intersect( (const Box&)target, *this, worldPointOfContact );
|
|
//case Type_frustrum: return false; // TODO:
|
|
default:
|
|
worldPointOfContact = Float3::null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Plane::Contains( const ICollideable &target ) const
|
|
{
|
|
switch( target.type )
|
|
{
|
|
case Type_point: return Utility::Intersect( *this, (const Point&)target );
|
|
case Type_ray: return Utility::Contains( *this, (const Ray&)target );
|
|
case Type_plane: return Utility::Contains( *this, (const Plane&)target );
|
|
//case Type_triangle: return false; // TODO:
|
|
default: return false;
|
|
}
|
|
} |