Danbias/Code/OysterGraphics/Model/ModelInfo.h

25 lines
325 B
C++

#pragma once
#ifndef MODELINFO_h
#define MODELINFO_h
#include "..\Core\Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Model
{
struct ModelInfo
{
std::vector<ID3D11ShaderResourceView*> Material;
Core::Buffer *Vertices,*Indecies;
bool Indexed;
int VertexCount;
};
}
}
};
#endif