.. |
Box.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Box.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
BoxAxisAligned.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
BoxAxisAligned.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Cone.cpp
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Fixed collision for object not in world
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2014-02-12 12:38:52 +01:00 |
Cone.h
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Fixed collision for object not in world
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2014-02-12 12:38:52 +01:00 |
FluidDrag.cpp
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |
FluidDrag.h
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |
Frustrum.cpp
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GL - fixed respawning and also fixed weapon
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2014-02-04 13:58:48 +01:00 |
Frustrum.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
ICollideable.cpp
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Evil Incompotent Compiler fix
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2013-11-27 15:20:29 +01:00 |
ICollideable.h
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GFERIK - added icollideable cone
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2014-02-12 10:16:00 +01:00 |
Inertia.cpp
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Inertia big patch
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2014-01-29 14:57:39 +01:00 |
Inertia.h
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OysterPhysics3D updated
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2014-01-28 09:24:09 +01:00 |
Line.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Line.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
OysterCollision3D.cpp
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Some cool stuff
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2014-02-06 21:15:28 +01:00 |
OysterCollision3D.h
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Added cone to apply effect
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2014-02-12 10:31:50 +01:00 |
OysterPhysics3D.h
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Some cool stuff
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2014-02-06 21:15:28 +01:00 |
OysterPhysics3D.vcxproj
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GFERIK - added icollideable cone
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2014-02-12 10:16:00 +01:00 |
OysterPhysics3D.vcxproj.filters
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GFERIK - added icollideable cone
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2014-02-12 10:16:00 +01:00 |
OysterPhysics3D.vcxproj.user
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Physics proj .. show all files should be set to false
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2014-01-20 11:29:32 +01:00 |
Particle.cpp
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Big patch
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2013-12-20 12:07:43 +01:00 |
Particle.h
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |
Plane.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Plane.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Point.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Point.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Ray.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Ray.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
RigidBody.cpp
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Major overhaul
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2014-02-09 21:24:09 +01:00 |
RigidBody.h
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Major overhaul
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2014-02-09 21:24:09 +01:00 |
RigidBody_Inline.h
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OysterPhysics3D updated
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2014-01-28 09:24:09 +01:00 |
Sphere.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Sphere.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Spring.cpp
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |
Spring.h
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |
Universe.cpp
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |
Universe.h
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Big patch! New feature :)
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2014-02-03 15:48:55 +01:00 |