37 lines
977 B
C++
37 lines
977 B
C++
#ifndef DANBIASSERVER_MAINLOBBY_H
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#define DANBIASSERVER_MAINLOBBY_H
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#include "..\NetworkSession.h"
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#include "GameLobby.h"
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#include <GameProtocols.h>
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#include <PostBox\IPostBox.h>
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namespace DanBias
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{
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class MainLobby :public NetworkSession
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{
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public:
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MainLobby();
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virtual~MainLobby();
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void Release();
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void Frame();
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Oyster::IPostBox<NetworkSession::NetEvent>* GetPostbox();
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private:
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void ParseEvents();
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void ParseProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::ClientObject& c);
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void CreateGame(GameLogic::Protocol_LobbyCreateGame& p, DanBias::ClientObject& c);
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//void CreateJoin(GameLogic::Protocol_LobbyJoinGame& p, DanBias::ClientObject& c);
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//void ProtocolRecievedCallback(CustomNetProtocol& protocol) override;
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private:
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Oyster::IPostBox<NetworkSession::NetEvent> *box;
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Utility::DynamicMemory::DynamicArray<Utility::DynamicMemory::SmartPointer<GameLobby>> gameLobby;
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};
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}//End namespace DanBias
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#endif // !DANBIASGAME_GAMELOBBY_H
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