21 lines
567 B
C++
21 lines
567 B
C++
#include "CrystalFormation.h"
|
|
|
|
using namespace GameLogic;
|
|
|
|
CrystalFormation::CrystalFormation(void)
|
|
:StaticObject()
|
|
{
|
|
this->shreddingDamage = 0;
|
|
}
|
|
|
|
CrystalFormation::CrystalFormation(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float shreddingDamage)
|
|
:StaticObject(rigidBody, collisionFuncAfter, type)
|
|
{
|
|
this->shreddingDamage = shreddingDamage;
|
|
}
|
|
|
|
|
|
CrystalFormation::~CrystalFormation(void)
|
|
{
|
|
}
|