Danbias/Code/Misc/Utilities.h

384 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////
// Utility Collection of Miscellanious Handy Functions
//
// Created 2013 by Dan Andersson
// Edited 2013 by
// * Dan Andersson
// * Dennis Andersen
/////////////////////////////////////////////////////////////////////
#ifndef UTILITIES_H
#define UTILITIES_H
#include <string>
#include <istream>
#include <vector>
#include <locale>
#include <limits>
#include <atomic>
namespace Utility
{
namespace DynamicMemory
{
/******************************************************************
* If dynamicInstance is not NULL, then delete.
******************************************************************/
template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
/******************************************************************
* If dynamicArray is not NULL, then delete [].
******************************************************************/
template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
//! A simple reference counter with some extra functionality
struct ReferenceCount
{
private:
int count;
public:
ReferenceCount() :count(0) { }
ReferenceCount(const ReferenceCount& o) { count = o.count; }
inline const ReferenceCount& operator=(const ReferenceCount& o) { count = o.count; return *this;}
inline void Incref() { this->count++; }
inline void Incref(int c) { this->count += c; }
inline int Decref() { return --this->count;}
inline void Reset() { this->count = 0; }
};
//! Wrapper to safely transfer dynamic ownership/responsibility
template<typename Type> struct UniquePointer
{
public:
/******************************************************************
* Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( Type *assignedInstance = NULL );
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( const UniquePointer<Type> &donor );
/******************************************************************
* Will auto delete assigned dynamic instance.
******************************************************************/
~UniquePointer();
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
/******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator Type* ();
/******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator const Type* () const;
/******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
Type * operator -> ();
/******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
const Type * operator -> () const;
/******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
******************************************************************/
operator bool () const;
/******************************************************************
* @return true if this ownedInstance matches with stray
******************************************************************/
bool operator == ( Type *stray ) const;
/******************************************************************
* @return false if this ownedInstance matches with stray
******************************************************************/
bool operator != ( Type *stray ) const;
/******************************************************************
* This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
******************************************************************/
Type* Release();
/******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const;
private:
mutable Type *ownedInstance;
};
//! Wrapper to safely transfer dynamic ownership/responsibility
template<typename Type> struct UniqueArray
{
public:
/******************************************************************
* Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( Type assignedArray[] = NULL );
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( const UniqueArray<Type> &donor );
/******************************************************************
* Will auto delete assigned dynamic array.
******************************************************************/
~UniqueArray();
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
/******************************************************************
* Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> Type & operator [] ( Index i );
/******************************************************************
* Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> const Type & operator [] ( Index i ) const;
/******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
******************************************************************/
operator bool () const;
/******************************************************************
* @return true if this ownedInstance matches with stray.
******************************************************************/
bool operator == ( Type *stray ) const;
/******************************************************************
* @return false if this ownedInstance matches with stray.
******************************************************************/
bool operator != ( Type *stray ) const;
/******************************************************************
* This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
******************************************************************/
Type* Release();
/******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const;
private:
mutable Type *ownedArray;
};
//! Wrapper to manage references on a pointer.
template<typename T> struct SmartPointer
{
private:
ReferenceCount *_rc;
T *_ptr;
/** Destroys the pointer and returns the memory allocated. */
void Destroy();
public:
SmartPointer();
SmartPointer(T* p);
SmartPointer(const SmartPointer& d);
virtual~SmartPointer();
SmartPointer<T>& operator= (const SmartPointer<T>& p);
SmartPointer<T>& operator= (T* p);
bool operator== (const SmartPointer<T>& d);
bool operator== (const T& p);
T& operator* ();
T* operator-> ();
operator T* ();
operator bool();
/**
* Returns the connected pointer
*/
T* Get();
/** Checks if the pointer is valid (not NULL)
* Returns true for valid, else false.
*/
bool IsValid();
};
}
namespace String
{
// string
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, char delim, ::std::string::size_type offset = 0 );
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::string &delim, ::std::string::size_type offset = 0 );
::std::vector<::std::string> & Split( ::std::vector<::std::string> &output, const ::std::string &str, const ::std::vector<::std::string> &delim, ::std::string::size_type offset = 0 );
::std::string Trim( const ::std::string &str );
::std::string & ToLowerCase( ::std::string &output, const ::std::string &str );
::std::string & ToLowerCase( ::std::string &str );
::std::string & ToUpperCase( ::std::string &output, const ::std::string &str );
::std::string & ToUpperCase( ::std::string &str );
::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, char dirDelimeter );
::std::string & ExtractDirPath( ::std::string &output, const ::std::string &file, const ::std::string &dirDelimeter );
::std::string & ReplaceCharacters( ::std::string &str, char characterToReplace, char newCharacter, const ::std::string::size_type &offset = 0, const ::std::string::size_type &end = ::std::string::npos );
// wstring
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, char delim, ::std::wstring::size_type offset = 0 );
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::wstring &delim, ::std::wstring::size_type offset = 0 );
::std::vector<::std::wstring> & Split( ::std::vector<::std::wstring> &output, const ::std::wstring &str, const ::std::vector<::std::wstring> &delim, ::std::wstring::size_type offset = 0 );
::std::wstring & wToLowerCase( ::std::wstring &output, const ::std::wstring &str );
::std::wstring & wToLowerCase( ::std::wstring &str );
//To wstring
::std::wstring & StringToWstring( const ::std::string &str, ::std::wstring &wstr );
::std::string & WStringToString( const ::std::wstring &wstr, ::std::string &str );
}
namespace Stream
{
float* ReadFloats( float *output, ::std::istream &input, unsigned int numFloats );
}
namespace StaticArray
{
template<typename ScalarType, unsigned int num>
inline unsigned int NumElementsOf( const ScalarType(&)[num] )
{ return num; }
template<typename ScalarType, unsigned int num>
inline ScalarType & FirstElementOf( ScalarType (&arr)[num] )
{ return arr[0]; }
template<typename ScalarType, unsigned int num>
inline ScalarType & LastElementOf( ScalarType (&arr)[num] )
{ return arr[num-1]; }
}
namespace Element
{
template<typename ScalarType>
inline void Swap( ScalarType &elementA, ScalarType &elementB, ScalarType &swapSpace )
{ swapSpace = elementA; elementA = elementB; elementB = swapSpace; }
template<typename ScalarType>
inline void Swap( ScalarType &elementA, ScalarType &elementB )
{ ScalarType swapSpace; Swap( elementA, elementB, swapSpace ); }
}
namespace Value
{
using ::std::numeric_limits;
template<typename ValueType>
inline ValueType Abs( const ValueType &value )
{ return value < 0 ? value * -1 : value; }
template<typename ValueType>
inline ValueType Max( const ValueType &valueA, const ValueType &valueB )
{ return valueA > valueB ? valueA : valueB; }
template<typename ValueType>
inline ValueType Min( const ValueType &valueA, const ValueType &valueB )
{ return valueA < valueB ? valueA : valueB; }
template<typename ValueType>
inline ValueType Average( const ValueType &valueA, const ValueType &valueB )
{ return (valueA + valueB) * 0.5f; }
template<typename ValueType>
inline ValueType AverageWithDelta( const ValueType &origin, const ValueType &delta )
{ return origin + (delta * 0.5f); }
template<typename ValueType>
inline ValueType Radian( const ValueType &degree )
{ return degree * (3.1415926535897932384626433832795f / 180.0f); }
template<typename ValueType>
inline ValueType Degree( const ValueType &radian )
{ return radian * (180.0f / 3.1415926535897932384626433832795f); }
// SPECIALIZATIONS //!//!//!//!//!//!//!//!//!//!//!//!//!//!
template<> inline char Average<char>( const char &valueA, const char &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline unsigned char Average<unsigned char>( const unsigned char &valueA, const unsigned char &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline int Average<int>( const int &valueA, const int &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline unsigned int Average<unsigned int>( const unsigned int &valueA, const unsigned int &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline long Average<long>( const long &valueA, const long &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline unsigned long Average<unsigned long>( const unsigned long &valueA, const unsigned long &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline long long Average<long long>( const long long &valueA, const long long &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline unsigned long long Average<unsigned long long>( const unsigned long long &valueA, const unsigned long long &valueB )
{ return (valueA + valueB) >> 1; }
template<> inline char AverageWithDelta<char>( const char &origin, const char &delta )
{ return origin + (delta >> 1); }
template<> inline unsigned char AverageWithDelta<unsigned char>( const unsigned char &origin, const unsigned char &delta )
{ return origin + (delta >> 1); }
template<> inline int AverageWithDelta<int>( const int &origin, const int &delta )
{ return origin + (delta >> 1); }
template<> inline unsigned int AverageWithDelta<unsigned int>( const unsigned int &origin, const unsigned int &delta )
{ return origin + (delta >> 1); }
template<> inline long AverageWithDelta<long>( const long &origin, const long &delta )
{ return origin + (delta >> 1); }
template<> inline unsigned long AverageWithDelta<unsigned long>( const unsigned long &origin, const unsigned long &delta )
{ return origin + (delta >> 1); }
template<> inline long long AverageWithDelta<long long>( const long long &origin, const long long &delta )
{ return origin + (delta >> 1); }
template<> inline unsigned long long AverageWithDelta<unsigned long long>( const unsigned long long &origin, const unsigned long long &delta )
{ return origin + (delta >> 1); }
}
namespace Thread
{
//Utilities for threading
}
}
#include "Utilities-Impl.h"
#endif