Danbias/Code/Game/GameLogic
Erik Persson 502d0c8586 GL - actually fixed respawning(turned off) 2014-02-04 14:07:13 +01:00
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LevelLoader GL - Updated level loader. 2014-02-04 11:36:10 +01:00
AttatchmentMassDriver.cpp GL - fixed respawning and also fixed weapon 2014-02-04 13:58:48 +01:00
AttatchmentMassDriver.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
AttatchmentSocket.cpp Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
AttatchmentSocket.h Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
CollisionManager.cpp GL - fixed respawning and also fixed weapon 2014-02-04 13:58:48 +01:00
CollisionManager.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
DynamicObject.cpp GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
DynamicObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Game.cpp GL - working with new models and server 2014-01-31 09:39:44 +01:00
Game.h GL - added models and started to fix camera movement 2014-02-03 15:52:00 +01:00
GameAPI.h GL - added models and started to fix camera movement 2014-02-03 15:52:00 +01:00
GameLogic.vcxproj GL - Fixed ParseFunction so now we only have 1 + specialcases functions instead of 1 function for every case 2014-01-28 11:29:35 +01:00
GameLogic.vcxproj.user asd 2014-02-03 10:42:40 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network 2014-01-31 14:05:52 +01:00
GameMode.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_LevelData.cpp GL - merge 2014-01-30 09:40:58 +01:00
Game_PlayerData.cpp GL - merge with Erik 2014-02-03 16:21:48 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Level.cpp GL - testing physics 2014-02-04 10:29:02 +01:00
Level.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Object.cpp GL - camera follows player 2014-02-04 11:50:15 +01:00
Object.h GL - merge with Erik 2014-02-03 16:21:48 +01:00
Player.cpp GL - actually fixed respawning(turned off) 2014-02-04 14:07:13 +01:00
Player.h GL - merge with Erik 2014-02-03 16:21:48 +01:00
StaticObject.cpp GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
StaticObject.h GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Weapon.h GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00