26 lines
597 B
C++
26 lines
597 B
C++
#include "CrystalFormation.h"
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using namespace GameLogic;
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CrystalFormation::CrystalFormation(void)
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:StaticObject()
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{
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this->shreddingDamage = 0;
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}
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CrystalFormation::CrystalFormation(Oyster::Physics::ICustomBody *rigidBody, int objectID,Oyster::Math::Float shreddingDamage)
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:StaticObject(rigidBody, CrystalFormation::DefaultCollisionAfter, ObjectSpecialType::ObjectSpecialType_CrystalFormation, objectID)
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{
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this->shreddingDamage = shreddingDamage;
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}
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CrystalFormation::~CrystalFormation(void)
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{
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}
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Oyster::Math::Float CrystalFormation::getShreddingDamage()
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{
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return this->shreddingDamage;
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}
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