30 lines
1021 B
C++
30 lines
1021 B
C++
#include "StaticObject.h"
|
|
#include "CollisionManager.h"
|
|
|
|
using namespace GameLogic;
|
|
|
|
|
|
|
|
StaticObject::StaticObject()
|
|
:Object()
|
|
{
|
|
|
|
}
|
|
|
|
StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , void (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, int objectID)
|
|
:Object(rigidBody, EventOnCollision, type, objectID)
|
|
{
|
|
//use setMass(when it is made) and set the mass to 0 in order to ensure that the object is static
|
|
}
|
|
|
|
StaticObject::StaticObject(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICustomBody::SubscriptMessage (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, int objectID)
|
|
:Object(rigidBody, EventOnCollision, type, objectID)
|
|
{
|
|
//use setMass(when it is made) and set the mass to 0 in order to ensure that the object is static
|
|
}
|
|
|
|
StaticObject::~StaticObject(void)
|
|
{
|
|
|
|
}
|