63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef EVENT_BUTTON_COLLECTION_H
|
|
#define EVENT_BUTTON_COLLECTION_H
|
|
|
|
#include "../../Input/L_inputClass.h"
|
|
|
|
#include "IEventButton.h"
|
|
#include "EventButton.h"
|
|
|
|
#include <vector>
|
|
|
|
namespace Oyster
|
|
{
|
|
namespace Event
|
|
{
|
|
enum EventCollectionState
|
|
{
|
|
EventCollectionState_Disabled,
|
|
EventCollectionState_Enabled,
|
|
|
|
EventCollectionState_Count,
|
|
EventCollectionState_Unknown = -1,
|
|
};
|
|
|
|
class EventButtonCollection
|
|
{
|
|
public:
|
|
EventButtonCollection();
|
|
~EventButtonCollection();
|
|
|
|
void Update(InputClass* inputObject);
|
|
|
|
template <typename Owner>
|
|
void AddButton(EventButton<Owner>& button)
|
|
{
|
|
EventButton<Owner>* b = new EventButton<Owner>();
|
|
buttons.size();
|
|
buttons.push_back((IEventButton*)b);
|
|
//buttons.push_back((IEventButton*)&button);
|
|
}
|
|
|
|
template <typename Owner>
|
|
EventButton<Owner>& CreateButton()
|
|
{
|
|
EventButton<Owner> temp;
|
|
buttons.push_back(&temp);
|
|
return temp;
|
|
}
|
|
|
|
EventCollectionState GetState() const;
|
|
void SetState(const EventCollectionState state);
|
|
|
|
//Clear all buttons and reset the state.
|
|
void Clear();
|
|
|
|
private:
|
|
std::vector<IEventButton*> buttons;
|
|
EventCollectionState collectionState;
|
|
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif |