61 lines
1020 B
C++
61 lines
1020 B
C++
#include <iostream>
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#include <vector>
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#include <vld.h>
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#include <mutex>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "../NetworkAPI/NetworkServer.h"
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#include "../NetworkAPI/CustomNetProtocol.h"
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#include "../NetworkAPI/NetworkCallbackHelper.h"
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using namespace Oyster::Network;
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using namespace std;
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std::mutex m;
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vector<NetworkClient> clients;
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void proc(NetworkClient client)
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{
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cout << "Hej" << endl;
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m.lock();
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clients.push_back(client);
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m.unlock();
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}
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int main()
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{
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SetDllDirectory("..\\DLL\\");
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NetworkServer server;
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Oyster::Network::NetworkServer::INIT_DESC desc;
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desc.port = 15151;
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desc.callbackType = NetworkClientCallbackType_Function;
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//desc.recvObj = proc;
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if(!server.Init(desc))
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{
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cout << "Init failed" << endl;
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return 0;
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}
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if(!server.Start())
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{
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cout << "Start failed" << endl;
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return 0;
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}
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cout << "Server started" << endl;
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while(1)
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{
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Sleep(1000);
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m.lock();
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cout << clients.size() << endl;
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m.unlock();
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}
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server.Stop();
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system("pause");
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return 0;
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} |