Danbias/Code/Game/DanBiasServer/LobbySessions/LobbyClient.h

36 lines
1.1 KiB
C++

#ifndef DANBIASSERVER_LOBBYCLIENT_H
#define DANBIASSERVER_LOBBYCLIENT_H
#include "NetworkSession.h"
#include <NetworkClient.h>
#include <PostBox\PostBox.h>
namespace DanBias
{
class LobbyClient :public Oyster::Network::NetClientEvent
{
public:
LobbyClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
virtual~LobbyClient();
void Disconnect();
void SetCallback(Oyster::Callback::OysterCallback<void, NetworkSession::NetEvent> value);
inline void Send(Oyster::Network::CustomProtocolObject& protocol) { this->client->Send(protocol); }
inline void Send(Oyster::Network::CustomNetProtocol* protocol) { this->client->Send(protocol); }
inline int GetID() const { return this->client->GetID(); }
private:
Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client;
Oyster::Callback::OysterCallback<void, NetworkSession::NetEvent> callbackValue;
private:
void NetworkCallback(Oyster::Network::CustomNetProtocol& protocol) override;
void Disconnected() override;
private:
friend class AdminInterface;
};
}//End namspace DanBias
#endif // !DANBIASSERVER_LOBBYCLIENT_H