Danbias/Code/Misc/Input/Source/Mouse.cpp

180 lines
4.7 KiB
C++

/////////////////////////////////////////////////////////////////////
// Created by [Dennis Andersen] [2013]
/////////////////////////////////////////////////////////////////////
#include "..\Include\Mouse.h"
#include <vector>
using namespace Input;
using namespace Input::Enum;
using namespace Input::Struct;
using namespace Input::Typedefs;
void Mouse::ClearList(Mouse::MouseCallbackList* first)
{
MouseCallbackList* w = first;
MouseCallbackList* removee = 0;
while (w)
{
removee = w;
w = w->next;
delete removee;
}
}
void Mouse::AddToList(Mouse::MouseCallbackList* first, MouseCallbackList::CallbackData data, MouseCallbackList::CallbackDataType type)
{
MouseCallbackList *w = first;
MouseCallbackList *prev = first;
while (w)
{ prev = w; w = w->next; }
MouseCallbackList::CallbackData f;
f = data;
prev->next = new MouseCallbackList(f, type);
}
void Mouse::RemoveFromList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
{
MouseCallbackList *w = first;
MouseCallbackList *prev = first;
while (w)
{
if(data == w->function)
{
MouseCallbackList *removee = w;
w = w->next;
prev->next = w;
delete removee;
break;
}
prev = w;
w = w->next;
}
}
bool Mouse::ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
{
MouseCallbackList *w = first;
while (w)
{
if(data == w->function)
{
return true;
}
w = w->next;
}
return true;
}
bool Mouse::ExistsInList(std::vector<MouseEvent*>& list, MouseEvent* data)
{
for (unsigned int i = 0; i < list.size(); i++)
{
if(list[i] == data)
return true;
}
return false;
}
Mouse::Mouse()
: InputObject(Input::Enum::SAIType_Mouse)
, callbackList(0)
, wheelDelta(0)
, isCurorLocked(0)
, pixelPos()
, normalPos()
{
}
Mouse::~Mouse()
{
}
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
{
MouseCallbackList::CallbackData d;
d.mousePressCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseDownCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseReleaseCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseMoveCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func )
{
MouseCallbackList::CallbackData d;
d.mouseScrollCallback = func;
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
}
void Mouse::RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func)
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func )
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
{
RemoveFromList(this->callbackList, func);
}
void Mouse::RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func )
{
RemoveFromList(this->callbackList, func);
}
void Mouse::SetPixelPos(int x, int y)
{
this->pixelPos.x = x;
this->pixelPos.y = y;
// TODO: Update normalized position
}
void Mouse::ToggleCursor(bool toggler)
{
this->isCurorLocked = toggler;
}
void Mouse::operator+= (MouseEvent* object)
{
if(ExistsInList(this->mouseSubscribers, object)) return;
this->mouseSubscribers.push_back(object);
}
void Mouse::operator-= (MouseEvent* object)
{
int i = -1;
if((i = ExistsInList(this->mouseSubscribers, object)))
{
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
}
}