28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
#ifndef PHYSICS_FORMULA_H
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#define PHYSICS_FORMULA_H
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#include "OysterMath.h"
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#include "OysterPhysics3D.h"
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namespace Oyster { namespace Physics { namespace Formula
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{
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namespace MomentOfInertia
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{
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::Oyster::Math::Float4x4 CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius );
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::Oyster::Math::Float4x4 CreateHollowSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius );
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::Oyster::Math::Float4x4 CreateCuboidMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float width, const ::Oyster::Math::Float depth );
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::Oyster::Math::Float4x4 CreateCylinderMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float radius );
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::Oyster::Math::Float4x4 CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length );
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}
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namespace CollisionResponse
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{
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::Oyster::Math::Float Impulse( ::Oyster::Math::Float coeffOfRestitution,
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::Oyster::Math::Float massA, ::Oyster::Math::Float momentumA,
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::Oyster::Math::Float massB, ::Oyster::Math::Float momentumB );
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}
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} } }
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#include "PhysicsFormula-Impl.h"
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#endif |