Danbias/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/Render/LightPass.hlsl

11 lines
143 B
HLSL

//todo
//LightCulling
//Calc Diff + Spec
//Calc Ambience
//Write Glow
[numthreads(1, 1, 1)]
void main( uint3 DTid : SV_DispatchThreadID )
{
}