89 lines
1.1 KiB
C++
89 lines
1.1 KiB
C++
#include <iostream>
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#include "Client.h"
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#include <WinSock2.h>
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using namespace std;
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#pragma comment(lib, "ws2_32.lib")
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void ShutdownSockets();
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bool InitSockets();
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void chat(Client client);
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int main()
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{
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char msgRecv[255] = "\0";
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InitSockets();
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cout << "Client" << endl;
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//Create Client
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Client client;
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//Connect to server
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client.Connect(9876, "10.0.0.3");
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chat(client);
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//Recieve message
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//client.Recv(msgRecv);
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//print message
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//cout << msgRecv << endl;
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ShutdownSockets();
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system("pause");
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return 0;
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}
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bool InitSockets()
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{
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WSADATA wsaData;
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return WSAStartup(MAKEWORD(2, 2), &wsaData) == NO_ERROR;
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}
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void ShutdownSockets()
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{
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WSACleanup();
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}
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void chat(Client client)
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{
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char msgRecv[255] = "\0";
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char msgSend[255] = "\0";
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bool chatDone = false;
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while(!chatDone)
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{
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client.Recv(msgRecv);
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cout<< "Client 2: " << msgRecv << endl;
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cin.getline(msgSend , 255 , '\n');
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if(strlen(msgSend) < 1)
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{
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strcpy_s(msgSend , " ");
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}
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if(msgSend != "exit")
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{
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if(strlen(msgSend) < 1)
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{
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strcpy_s(msgSend, "ERROR");
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}
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client.Send(msgSend);
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}
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else
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{
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chatDone = true;
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}
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cin.clear();
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}
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} |