21 lines
357 B
C++
21 lines
357 B
C++
#include "DynamicObject.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
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using namespace Utility::DynamicMemory;
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DynamicObject::DynamicObject(void)
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{
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rigidBody = API::Instance().CreateSimpleRigidBody();
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API::Instance().AddObject(rigidBody);
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}
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DynamicObject::~DynamicObject(void)
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{
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}
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void DynamicObject::Update()
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{
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//updatera objectet
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} |