33 lines
432 B
C++
33 lines
432 B
C++
#pragma once
|
|
#ifndef Mesh_h
|
|
#define Mesh_h
|
|
|
|
//#include "../Engine.h"
|
|
|
|
|
|
//#include "..\Core\CoreIncludes.h"
|
|
//#include "..\Core\Buffer.h"
|
|
#include "OysterMath.h"
|
|
//#include "ICollideable.h"
|
|
#include "ModelInfo.h"
|
|
|
|
//using namespace Oyster::Math;
|
|
|
|
namespace Oyster
|
|
{
|
|
namespace Graphics
|
|
{
|
|
namespace Render
|
|
{
|
|
struct Model
|
|
{
|
|
ModelInfo* info;
|
|
Oyster::Math::Float4x4 World;
|
|
bool Visible;
|
|
};
|
|
}
|
|
|
|
};
|
|
};
|
|
|
|
#endif |