Danbias/Code/OysterGraphics/Model/Model.h

33 lines
432 B
C++

#pragma once
#ifndef Mesh_h
#define Mesh_h
//#include "../Engine.h"
//#include "..\Core\CoreIncludes.h"
//#include "..\Core\Buffer.h"
#include "OysterMath.h"
//#include "ICollideable.h"
#include "ModelInfo.h"
//using namespace Oyster::Math;
namespace Oyster
{
namespace Graphics
{
namespace Render
{
struct Model
{
ModelInfo* info;
Oyster::Math::Float4x4 World;
bool Visible;
};
}
};
};
#endif