Danbias/Code/OysterGraphics
Dennis Andersen de8c76f051 GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
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Core GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
Definitions GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
DllInterfaces GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
FileLoader GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
Model GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
OldRender Fixing Render Namespace, See, todo in Resources.cpp 2013-11-20 16:51:53 +01:00
OldResourses Fixing Render Namespace, See, todo in Resources.cpp 2013-11-20 16:51:53 +01:00
Render GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:06:59 +01:00
Shader GameServer - Fixed bugg where threads touched same data, n players should now be able to connect 2014-02-04 16:07:10 +01:00
ClassDiagram.cd Gravity struct 2013-12-19 14:30:16 +01:00
Engine.cpp Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Engine.h Core Update 2013-11-20 10:22:01 +01:00
EngineIncludes.h Core Update 2013-11-20 10:22:01 +01:00
OysterGraphics.vcxproj Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
OysterGraphics.vcxproj.filters Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
OysterGraphics.vcxproj.filters.orig Debug From Home 2013-11-21 18:31:16 +01:00
OysterGraphics.vcxproj.orig Debug From Home 2013-11-21 18:31:16 +01:00
OysterGraphics.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00