117 lines
2.5 KiB
C++
117 lines
2.5 KiB
C++
#include "LevelParser.h"
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#include "Loader.h"
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#include "ParseFunctions.h"
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using namespace GameLogic;
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using namespace ::LevelFileLoader;
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LevelParser::LevelParser()
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{
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formatVersion.formatVersionMajor = 1;
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formatVersion.formatVersionMinor = 0;
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}
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LevelParser::~LevelParser()
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{
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}
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std::vector<ObjectTypeHeader> LevelParser::Parse(std::string filename)
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{
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int bufferSize = 0;
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int counter = 0;
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std::vector<ObjectTypeHeader> objects;
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//Read entire level file.
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Loader loader;
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char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
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//Read format version
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FormatVersion levelFormatVersion;
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//ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
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if(this->formatVersion != levelFormatVersion)
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{
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//Do something if it's not the same version
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}
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while(counter < bufferSize)
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{
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//Get typeID
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ObjectTypeHeader typeID;
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ParseObject(&buffer[counter], &typeID, sizeof(typeID));
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switch((int)typeID.typeID)
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{
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case ObjectType_LevelMetaData:
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{
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LevelMetaData header;
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ParseLevelMetaData(&buffer[counter], header, counter);
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objects.push_back(header);
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break;
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}
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case ObjectType_Dynamic:
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{
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ObjectHeader header;
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ParseObject(&buffer[counter], &header, sizeof(header));
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objects.push_back(header);
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counter += sizeof(header);
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break;
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}
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default:
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//Couldn't find typeID. FAIL!!!!!!
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break;
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}
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}
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return objects;
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}
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//för meta information om leveln.
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LevelMetaData LevelParser::ParseHeader(std::string filename)
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{
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int bufferSize = 0;
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int counter = 0;
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LevelMetaData levelHeader;
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levelHeader.typeID = ObjectType::ObjectType_Unknown;
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//Read entire level file.
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Loader loader;
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char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
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//Read format version
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FormatVersion levelFormatVersion;
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//ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
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if(this->formatVersion != levelFormatVersion)
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{
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//Do something if it's not the same version
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}
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//Find the header in the returned string.
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while(counter < bufferSize)
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{
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ObjectTypeHeader typeID;
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ParseObject(&buffer[counter], &typeID, sizeof(typeID));
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switch(typeID.typeID)
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{
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case ObjectType_LevelMetaData:
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ParseLevelMetaData(&buffer[counter], levelHeader, counter);
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return levelHeader;
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break;
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case ObjectType_Dynamic:
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//Do not call parse this object, since we are only interested in the LevelMetaData
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//Only increase the counter size
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counter += sizeof(ObjectHeader);
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break;
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default:
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//Couldn't find typeID. FAIL!!!!!!
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break;
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}
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}
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return levelHeader;
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} |