154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
#include "GeneralLoader.h"
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#include "..\Core\Dx11Includes.h"
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#include "..\Core\Core.h"
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#include <fstream>
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Loading
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{
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void* LoadShader(const wchar_t filename[], int type);
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void UnloadShaderP(void* loadedData)
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{
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ID3D11PixelShader* ps = ((ID3D11PixelShader*)loadedData);
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SAFE_RELEASE(ps);
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}
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void UnloadShaderG(void* loadedData)
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{
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ID3D11GeometryShader* gs = ((ID3D11GeometryShader*)loadedData);
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SAFE_RELEASE(gs);
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}
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void UnloadShaderC(void* loadedData)
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{
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ID3D11ComputeShader* ps = ((ID3D11ComputeShader*)loadedData);
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SAFE_RELEASE(ps);
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}
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void UnloadShaderH(void* loadedData)
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{
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ID3D11HullShader* ps = ((ID3D11HullShader*)loadedData);
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SAFE_RELEASE(ps);
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}
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void UnloadShaderD(void* loadedData)
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{
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ID3D11DomainShader* ps = ((ID3D11DomainShader*)loadedData);
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SAFE_RELEASE(ps);
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}
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void UnloadShaderV(void* loadedData)
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{
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ID3D11VertexShader* ps = ((ID3D11VertexShader*)loadedData);
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SAFE_RELEASE(ps);
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}
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void* LoadShaderP(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Pixel);
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}
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void* LoadShaderG(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Geometry);
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}
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void* LoadShaderC(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Compute);
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}
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void* LoadShaderH(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Hull);
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}
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void* LoadShaderD(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Domain);
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}
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void* LoadShaderV(const wchar_t filename[])
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{
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return LoadShader(filename,Core::PipelineManager::Vertex);
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}
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void* LoadShader(const wchar_t filename[], int type)
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{
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Core::PipelineManager::ShaderData data;
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#ifdef _DEBUG
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ID3DBlob *Shader=NULL, *Error=NULL;
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HRESULT hr;
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switch (Core::PipelineManager::ShaderType(type))
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{
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case Oyster::Graphics::Core::PipelineManager::Vertex:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","vs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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case Oyster::Graphics::Core::PipelineManager::Hull:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","hs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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case Oyster::Graphics::Core::PipelineManager::Domain:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","ds_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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case Oyster::Graphics::Core::PipelineManager::Geometry:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","gs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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case Oyster::Graphics::Core::PipelineManager::Pixel:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","ps_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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case Oyster::Graphics::Core::PipelineManager::Compute:
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hr = D3DCompileFromFile(filename,NULL,D3D_COMPILE_STANDARD_FILE_INCLUDE,"main","cs_5_0",D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION,0,&Shader,&Error);
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break;
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default:
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break;
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}
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if(FAILED(hr))
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{
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if(Error)
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{
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Error->Release();
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}
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if(Shader)
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{
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Shader->Release();
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}
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return NULL;
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}
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data.size = Shader->GetBufferSize();
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data.data = new char[data.size];
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memcpy(data.data,Shader->GetBufferPointer(),data.size);
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#else
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std::ifstream stream;
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stream.open(filename, std::ifstream::in | std::ifstream::binary);
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if(stream.good())
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{
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stream.seekg(0, std::ios::end);
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data.size = size_t(stream.tellg());
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data.data = new char[data.size];
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stream.seekg(0, std::ios::beg);
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stream.read(&data.data[0], data.size);
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stream.close();
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}
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else
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{
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memset(&out,0,sizeof(out));
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return;
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}
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#endif
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return Core::PipelineManager::CreateShader(data, Core::PipelineManager::ShaderType(type));
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}
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}
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}
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} |