129 lines
2.7 KiB
C++
129 lines
2.7 KiB
C++
#include "PhysicsAPI_Impl.h"
|
|
#include "SimpleRigidBody.h"
|
|
|
|
using namespace ::Oyster::Physics;
|
|
using namespace ::Oyster::Math;
|
|
using namespace ::Oyster::Collision3D;
|
|
using namespace ::Utility::DynamicMemory;
|
|
|
|
API_Impl instance;
|
|
|
|
API & Instance()
|
|
{
|
|
return instance;
|
|
}
|
|
|
|
API_Impl::API_Impl()
|
|
{
|
|
/** @todo TODO: Fix this constructor.*/
|
|
}
|
|
|
|
API_Impl::~API_Impl()
|
|
{
|
|
/** @todo TODO: Fix this destructor.*/
|
|
}
|
|
|
|
void API_Impl::SetDeltaTime( float deltaTime )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
void API_Impl::SetGravityConstant( float g )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
void API_Impl::SetAction( EventAction_Collision functionPointer )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
void API_Impl::SetAction( EventAction_Destruction functionPointer )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
|
|
void API_Impl::Update()
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
|
|
bool API_Impl::IsInLimbo( unsigned int objRef )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
return true;
|
|
}
|
|
|
|
void API_Impl::MoveToLimbo( unsigned int objRef )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
void API_Impl::ReleaseFromLimbo( unsigned int objRef )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
|
|
unsigned int API_Impl::AddObject( ::Utility::DynamicMemory::UniquePointer<ICustomBody> handle )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
|
|
return 0;
|
|
}
|
|
|
|
::Utility::DynamicMemory::UniquePointer<ICustomBody> ExtractObject( unsigned int objRef )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
return NULL;
|
|
}
|
|
|
|
void API_Impl::DestroyObject( unsigned int objRef )
|
|
{
|
|
/** @todo TODO: Fix this function.*/
|
|
}
|
|
|
|
void API_Impl::ApplyForceAt( unsigned int objRef, const Float3 &worldPos, const Float3 &worldF )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::ApplyCollisionResponse( unsigned int objRefA, unsigned int objRefB, Float &deltaWhen, Float3 &worldPointOfContact )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetMomentOfInertiaTensor_KeepVelocity( unsigned int objRef, const Float4x4 &localI )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetMomentOfInertiaTensor_KeepMomentum( unsigned int objRef, const Float4x4 &localI )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetMass_KeepVelocity( unsigned int objRef, Float m )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetMass_KeepMomentum( unsigned int objRef, Float m )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetCenter( unsigned int objRef, const Float3 &worldPos )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetRotation( unsigned int objRef, const Float4x4 &rotation )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
void API_Impl::SetOrientation( unsigned int objRef, const Float4x4 &orientation )
|
|
{
|
|
//! @todo TODO: implement stub
|
|
}
|
|
|
|
UniquePointer<ICustomBody> API_Impl::CreateSimpleRigidBody() const
|
|
{
|
|
return new SimpleRigidBody();
|
|
} |