53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#include "Plane.h"
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#include "OysterCollision3D.h"
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using namespace ::Oyster::Collision3D;
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using namespace ::Oyster::Math;
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Plane::Plane( ) : ICollideable(Type_plane), normal(), phasing(0.0f) {}
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Plane::Plane( const Float3 &n, const Float &p ) : ICollideable(Type_plane), normal(n), phasing(p) {}
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Plane::~Plane( ) {}
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Plane & Plane::operator = ( const Plane &plane )
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{
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this->normal = plane.normal;
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this->phasing = plane.phasing;
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return *this;
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}
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::Utility::DynamicMemory::UniquePointer<ICollideable> Plane::Clone( ) const
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{ return ::Utility::DynamicMemory::UniquePointer<ICollideable>( new Plane(*this) ); }
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bool Plane::Intersects( const ICollideable *target ) const
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{
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switch( target->type )
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{
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case Type_universe: return true;
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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case Type_ray: return Utility::Intersect( *this, *(Ray*)target, ((Ray*)target)->collisionDistance );
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case Type_sphere: return Utility::Intersect( *this, *(Sphere*)target );
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case Type_plane: return Utility::Intersect( *this, *(Plane*)target );
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// case Type_triangle: return false; // TODO:
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case Type_box_axis_aligned: return Utility::Intersect( *(BoxAxisAligned*)target, *this );
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case Type_box: return Utility::Intersect( *(Box*)target, *this );
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case Type_frustrum: return false; // TODO:
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case Type_line: return false; // TODO:
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default: return false;
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}
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}
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bool Plane::Contains( const ICollideable *target ) const
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{
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switch( target->type )
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{
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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case Type_ray: return Utility::Contains( *this, *(Ray*)target );
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case Type_plane: return Utility::Contains( *this, *(Plane*)target );
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// case Type_triangle: return false; // TODO:
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default: return false;
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}
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} |