139 lines
2.3 KiB
C++
139 lines
2.3 KiB
C++
#include "Connection.h"
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#include <winsock2.h>
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#include <iostream>
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using namespace Oyster::Network;
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Connection::~Connection()
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{
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mySocket = NULL;
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if(socket != NULL)
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{
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closesocket( mySocket );
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mySocket = NULL;
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}
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}
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bool Connection::Connect(unsigned short port , const char serverName[])
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{
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mySocket = socket(AF_INET, SOCK_STREAM, 0);
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if(mySocket == SOCKET_ERROR)
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{
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//error opening socket
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return false;
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}
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struct hostent *hostEnt;
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if((hostEnt = gethostbyname(serverName)) == NULL)
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{
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//couldn't find host
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return false;
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}
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struct sockaddr_in server;
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server.sin_family = AF_INET;
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server.sin_port = htons(port);
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server.sin_addr.s_addr = *(unsigned long*) hostEnt->h_addr;
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while(1)
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{
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if(connect(mySocket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
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//Error connecting to server
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return false;
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}
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else
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{
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break;
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}
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Sleep(10);
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}
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//connection succesfull!
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return true;
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}
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bool Connection::InitiateServer(unsigned short port)
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{
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mySocket = socket(AF_INET, SOCK_STREAM, 0);
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if(mySocket == SOCKET_ERROR)
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{
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//Error opening socket!
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return false;
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}
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struct sockaddr_in server;
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server.sin_family = AF_INET;
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server.sin_port = htons(port);
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server.sin_addr.s_addr = INADDR_ANY;
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if(bind(mySocket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
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//Bind failed!;
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closesocket(mySocket);
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return false;
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}
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//not our Listen function! its trying to keep our socket open for connections
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if(listen(mySocket, 5) == SOCKET_ERROR)
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{
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//"Listen failed!
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closesocket(mySocket);
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return -1;
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}
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//Server started!
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return mySocket;
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}
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void Connection::Disconnect()
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{
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closesocket(mySocket);
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}
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bool Connection::Send(const unsigned char message[])
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{
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int nBytes;
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unsigned long messageSize = strlen((char*)message);
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messageSize = 255;
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nBytes = send(mySocket, (char*)message , messageSize, 0);
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if(nBytes == SOCKET_ERROR)
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{
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//Send failed!
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return false;
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}
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return true;
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}
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int Connection::Recieve(unsigned char message[])
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{
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int nBytes;
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nBytes = recv(mySocket, (char*)message , 255, 0);
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if(nBytes == SOCKET_ERROR)
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{
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//Recv failed
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return -1;
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}
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message[nBytes] = '\0';
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return 1;
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}
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int Connection::Listen()
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{
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int clientSocket;
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if((clientSocket = accept(mySocket, NULL, NULL)) == INVALID_SOCKET)
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{
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//failed
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return -1;
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}
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return clientSocket;
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}
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