Danbias/Code/Game/DanBiasGame/GameClientState/C_Object.h

29 lines
469 B
C++

#ifndef DANBIAS_CLIENT_COBJECT_H
#define DANBIAS_CLIENT_COBJECT_H
#include "DllInterfaces/GFXAPI.h"
namespace DanBias
{
namespace Client
{
struct ModelInitData
{
std::wstring modelPath;
Oyster::Math::Float4x4 world;
bool visible;
};
class C_Object
{
private:
public:
virtual void Init(ModelInitData modelInit) = 0;
virtual void setPos(Oyster::Math::Float4x4 world) = 0;
virtual void Render() = 0;
virtual void Release() = 0;
};};};
#endif