85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
//////////////////////////////////////////////////////////
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// Created 2013 //
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// Dennis Andersen, Linda Andersson //
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//////////////////////////////////////////////////////////
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#ifndef GAMELOGIC_PLAYER_PROTOCOLS_H
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#define GAMELOGIC_PLAYER_PROTOCOLS_H
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#include <CustomNetProtocol.h>
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#include "ProtocolIdentificationID.h"
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namespace GameLogic
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{
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struct Protocol_PlayerMovement :public Oyster::Network::CustomProtocolObject
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{
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bool bForward;
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bool bBackward;
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bool bTurnLeft;
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bool bTurnRight;
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bool bStrafeRight;
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bool bStrafeLeft;
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Protocol_PlayerMovement()
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{
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this->protocol[0].value = protocol_Gamplay_PlayerNavigation;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[2].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[3].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[4].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[5].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[6].type = Oyster::Network::NetAttributeType_Bool;
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}
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Oyster::Network::CustomNetProtocol* GetProtocol() override
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{
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this->protocol[1].value = bForward;
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this->protocol[2].value = bBackward;
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this->protocol[3].value = bTurnLeft;
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this->protocol[4].value = bTurnRight;
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this->protocol[5].value = bStrafeRight;
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this->protocol[6].value = bStrafeRight;
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return &protocol;
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}
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private:
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Oyster::Network::CustomNetProtocol protocol;
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};
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struct Protocol_PlayerPosition :public Oyster::Network::CustomProtocolObject
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{
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float position[3];
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// look at dir
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Protocol_PlayerPosition()
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{
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this->protocol[0].value = protocol_Gamplay_PlayerPosition;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[2].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[3].type = Oyster::Network::NetAttributeType_Float;
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}
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Oyster::Network::CustomNetProtocol* GetProtocol() override
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{
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this->protocol[1].value = position[0];
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this->protocol[2].value = position[1];
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this->protocol[3].value = position[2];
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return &protocol;
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}
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private:
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Oyster::Network::CustomNetProtocol protocol;
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};
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}
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#endif // !GAMELOGIC_PLAYER_PROTOCOLS_H
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