Danbias/Code/Network/NetworkAPI/NetworkClient.cpp

758 lines
18 KiB
C++

//////////////////////////////////////
// Created by Pontus Fransson 2013 //
// Modified by Dennis Andersen 2014 //
//////////////////////////////////////
#ifndef INCLUDE_WINSOCK_LIB
#define INCLUDE_WINSOCK_LIB
#pragma comment(lib, "ws2_32.lib")
#endif
#include "NetworkClient.h"
#include "Translator.h"
#include "CustomNetProtocol.h"
#include "NetworkSession.h"
#include "../NetworkDependencies/ConnectionUDP.h"
#include "../NetworkDependencies/Connection.h"
#include "../NetworkDependencies/PostBox.h"
#include "../NetworkDependencies/WinsockFunctions.h"
#include "Utilities.h"
#include "Thread/IThreadObject.h"
#include "Thread/OysterThread.h"
#include "Packing/Packing.h"
#include <queue>
#include <WinSock2.h>
#include <thread>
//For conversion from wstring to string
#include <codecvt>
using namespace Oyster::Network;
using namespace Oyster::Thread;
using namespace Utility::DynamicMemory;
using namespace Utility::Container;
using namespace std;
/*************************************
PrivateData
*************************************/
typedef NetworkClient::ClientEventArgs CEA;
void OnRecieve_Default(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e) {}
struct NetworkClient::PrivateData : public IThreadObject
{
NetworkSession *owner;
NetworkClient *parent;
Connection connection;
Translator translator;
OysterThread thread;
bool outputEvent;
OysterByte recieveBuffer;
//Message queue for sending and recieving
ThreadSafeQueue<CustomNetProtocol> sendQueue;
ThreadSafeQueue<NetEvent<NetworkClient*, NetworkClient::ClientEventArgs>> recieveQueue;
//Testing for eventSelect.
HANDLE socketEvents[2];
HANDLE shutdownEvent;
//Broadcasting
bool broadcastingStarted;
HANDLE broadcastEvent;
HANDLE broadcastShutdownEvent;
std::thread broadcastThread;
ConnectionUDP broadcastConnection;
OysterByte broadcastTempMessage;
Translator broadcastTranslator;
//The OysterByte each message is packed in.
OysterByte tempMessage;
//Used to buffer messages
OysterByte bufferedSend;
int numPackages;
//ID
static unsigned int currID;
const unsigned int ID;
PrivateData()
: ID(currID++)
, parent(0)
, owner(0)
, outputEvent(0)
{
broadcastingStarted = false;
numPackages = 0;
bufferedSend.Resize(MAX_NETWORK_MESSAGE_SIZE);
tempMessage.Resize(MAX_NETWORK_MESSAGE_SIZE);
InitWinSock();
this->thread.Create(this, false);
this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1);
}
~PrivateData()
{
SetEvent(shutdownEvent);
this->thread.Wait();
ShutdownWinSock();
this->connection.Disconnect();
this->owner = 0;
this->parent = 0;
}
void ThreadEntry()
{
//Create alla events used in the thread
shutdownEvent = CreateEvent(NULL, true, false, NULL);
socketEvents[0] = WSACreateEvent();
socketEvents[1] = WSACreateEvent();
if(socketEvents[0] == WSA_INVALID_EVENT)
{
//Error
}
if(WSAEventSelect(this->connection.GetSocket(), socketEvents[0], FD_READ) == SOCKET_ERROR)
{
//Error
}
}
void ThreadExit()
{
WSACloseEvent(socketEvents[0]);
WSACloseEvent(socketEvents[1]);
CloseHandle(shutdownEvent);
}
//Thread for receiving broadcast messages
void BroadcastThread()
{
WSANETWORKEVENTS wsaEvents;
while(WaitForSingleObject(broadcastShutdownEvent, 0) != WAIT_OBJECT_0)
{
int result = WSAWaitForMultipleEvents(1, &broadcastEvent, FALSE, 100, FALSE) - WSA_WAIT_EVENT_0;
if(result == 0)
{
WSAEnumNetworkEvents(this->broadcastConnection.GetSocket(), broadcastEvent, &wsaEvents);
if((wsaEvents.lNetworkEvents & FD_READ) && (wsaEvents.iErrorCode[FD_READ_BIT] == 0))
{
//Recieve a message
RecvUDP();
}
}
}
}
bool DoWork() override
{
WSANETWORKEVENTS wsaEvents;
while(WaitForSingleObject(shutdownEvent, 0) != WAIT_OBJECT_0)
{
if(!this->connection.IsConnected()) return false;
int result = WSAWaitForMultipleEvents(3, socketEvents, FALSE, 100, FALSE) - WSA_WAIT_EVENT_0;
if(result == 0)
{
WSAEnumNetworkEvents(this->connection.GetSocket(), socketEvents[0], &wsaEvents);
if((wsaEvents.lNetworkEvents & FD_READ) && (wsaEvents.iErrorCode[FD_READ_BIT] == 0))
{
//Recieve a message
Recv();
}
}
else if(result == 1)
{
//Send all messages in the sendQueue
int i = this->sendQueue.Size();
WSAResetEvent(socketEvents[1]);
if(i == 1)
{
Send();
}
else if(i > 1)
{
for(int j = 0; j < i; j++)
BufferMessage();
SendBuffer();
}
}
}
return false;
}
void RecvUDP()
{
int errorCode = -1;
errorCode = this->broadcastConnection.Recieve(broadcastTempMessage);
if(errorCode == 0 && broadcastTempMessage.GetSize())
{
CustomNetProtocol protocol;
bool ok = this->broadcastTranslator.Unpack(protocol, broadcastTempMessage);
//Check if the protocol was unpacked correctly
if(ok)
{
CEA parg;
parg.type = CEA::EventType_ProtocolRecieved;
parg.data.protocol = protocol;
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e;
e.sender = this->parent;
e.args.data.protocol = parg.data.protocol;
e.args.type = parg.type;
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message recieved!\n", this->ID, this->connection.GetIpAddress().c_str(), protocol[0].value.netShort);
}
}
else
{
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s) Failed to unpack CustomNetProtocol!\n", this->ID, this->connection.GetIpAddress().c_str());
}
}
broadcastTempMessage.Clear();
}
}
void SendBuffer()
{
if(bufferedSend.GetSize() > 0)
{
this->connection.Send(bufferedSend);
//printf("2. %d, %d\n", numPackages, bufferedSend.GetSize());
bufferedSend.Clear();
//Debug
numPackages = 0;
}
}
void BufferMessage()
{
int errorCode = 0;
if(!this->sendQueue.IsEmpty())
{
CustomNetProtocol p = this->sendQueue.Pop();
this->translator.Pack(tempMessage, p);
if(tempMessage.GetSize() > MAX_NETWORK_MESSAGE_SIZE - bufferedSend.GetSize())
{
//Send buffered message
errorCode = this->connection.Send(bufferedSend);
//printf("2. %d, %d\n", numPackages, bufferedSend.GetSize());
bufferedSend.Clear();
//Debug
numPackages = 0;
}
bufferedSend += tempMessage;
tempMessage.Clear();
//Debug
numPackages++;
if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
{
if( errorCode == WSAECONNABORTED || errorCode == WSAENOTCONN)
{
CEA parg;
parg.type = CEA::EventType_Disconnect;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_Disconnect && EventType_ProtocolFailedToSend \n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
else
{
CEA parg;
parg.type = CEA::EventType_ProtocolFailedToSend;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_ProtocolFailedToSend\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
}
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message sent!\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
}
int Send()
{
int errorCode = 0;
if(!this->sendQueue.IsEmpty())
{
//printf("\t(%i)\n", this->sendQueue.Size());
CustomNetProtocol p = this->sendQueue.Pop();
this->translator.Pack(tempMessage, p);
errorCode = this->connection.Send(tempMessage);
tempMessage.Clear();
if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
{
if( errorCode == WSAECONNABORTED || errorCode == WSAENOTCONN)
{
CEA parg;
parg.type = CEA::EventType_Disconnect;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_Disconnect && EventType_ProtocolFailedToSend \n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
else
{
CEA parg;
parg.type = CEA::EventType_ProtocolFailedToSend;
parg.data.protocol = p;
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_ProtocolFailedToSend\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
}
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message sent!\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
}
}
return errorCode;
}
int Recv()
{
int errorCode = -1;
errorCode = this->connection.Recieve(tempMessage);
if(errorCode == 0 && tempMessage.GetSize())
{
HandleRecievedData(tempMessage);
tempMessage.Clear();
/* Replaced with EmptyOutbufferedQueue() and HandleRecievedData(OysterByte)
CustomNetProtocol protocol;
bool ok = this->translator.Unpack(protocol, temp);
//Check if the protocol was unpacked correctly
if(ok)
{
CEA parg;
parg.type = CEA::EventType_ProtocolRecieved;
parg.data.protocol = protocol;
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
this->recieveQueue.Push(e);
}*/
}
//else
//{
// CEA parg;
// parg.type = CEA::EventType_ProtocolFailedToRecieve;
// parg.data.nothing = 0;
// NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
// this->recieveQueue.Push(e);
//}
return errorCode;
}
void HandleRecievedData(OysterByte& data)
{
//Loop through all packages that was recieved and add them to the queue.
unsigned int size = 0;
Oyster::Network::OysterByte msg;
//If there is part of a message in the buffer.
if(recieveBuffer.GetSize() > 0)
{
//cout << "the buffer size: " << recvBuffer.GetSize() <<endl;
unsigned int temp = recieveBuffer.GetSize();
size = Oyster::Packing::Unpacki(recieveBuffer);
if(temp + data.GetSize() > size)
{
msg = recieveBuffer;
recieveBuffer.Clear();
size -= msg.GetSize();
msg.AppendPartOfArray(data, 0, size);
UnpackMessageAndAddToQueue(msg);
}
else if(temp + data.GetSize() == size)
{
msg = recieveBuffer;
recieveBuffer.Clear();
size -= msg.GetSize();
msg += data;
UnpackMessageAndAddToQueue(msg);
return;
}
else
{
recieveBuffer += data;
size = data.GetSize();
return;
}
}
for(unsigned int i = size; i < data.GetSize(); i += size)
{
size = Oyster::Packing::Unpacki(&data.GetByteArray()[i]);
if(i+size > data.GetSize())
{
//Add it to the recvBuffer instead.
recieveBuffer.AppendPartOfArray(data, i, data.GetSize());
break;
}
msg.Clear();
msg.AppendPartOfArray(data, i, i+size);
UnpackMessageAndAddToQueue(msg);
}
}
void UnpackMessageAndAddToQueue(OysterByte& msg)
{
CustomNetProtocol protocol;
bool ok = this->translator.Unpack(protocol, msg);
//Check if the protocol was unpacked correctly
if(ok)
{
CEA parg;
parg.type = CEA::EventType_ProtocolRecieved;
parg.data.protocol = protocol;
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e;
e.sender = this->parent;
e.args.data.protocol = parg.data.protocol;
e.args.type = parg.type;
this->recieveQueue.Push(e);
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s | Protocol: %i) Message recieved!\n", this->ID, this->connection.GetIpAddress().c_str(), protocol[0].value.netShort);
}
}
else
{
if(this->outputEvent)
{
printf("\t(ID: %i | IP: %s) Failed to unpack CustomNetProtocol!\n", this->ID, this->connection.GetIpAddress().c_str());
}
}
}
};
unsigned int NetworkClient::PrivateData::currID = 0;
/*************************************
NetworkClient
*************************************/
NetworkClient::NetworkClient()
: privateData(nullptr),
OnRecieve(OnRecieve_Default)
{ }
NetworkClient::~NetworkClient()
{
if(this->privateData)
{
delete this->privateData;
this->privateData = NULL;
}
}
bool NetworkClient::operator ==(const NetworkClient& obj)
{
return (this->privateData->ID == obj.privateData->ID);
}
bool NetworkClient::operator ==(const int& ID)
{
return this->privateData->ID == ID;
}
void NetworkClient::Update()
{
if(!this->privateData) return;
while (!this->privateData->recieveQueue.IsEmpty())
{
NetEvent<NetworkClient*, ClientEventArgs> temp = this->privateData->recieveQueue.Pop();
this->DataRecieved(temp);
}
}
bool NetworkClient::Connect(ConnectionInfo& socket)
{
if(this->IsConnected()) return true;
if(this->privateData) return false;
if(!this->privateData) this->privateData = new PrivateData();
int result = this->privateData->connection.Connect(socket, true);
//Connect has succeeded
if(result != 0) return false;
this->privateData->parent = this;
this->privateData->thread.Start();
//Connect has failed
return true;
}
bool NetworkClient::Connect(unsigned short port, const char serverIP[])
{
//Return true if you are already connected.
if(this->IsConnected())
return true;
if(!this->privateData)
this->privateData = new PrivateData();
int result = this->privateData->connection.Connect(port, serverIP, true);
//Connect has succeeded
if(result != 0) return false;
this->privateData->owner = 0;
this->privateData->parent = this;
this->privateData->thread.Start();
//Connect has failed
return true;
}
bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
{
//Convert from wstring to string.
typedef std::codecvt_utf8<wchar_t> convert_typeX;
std::wstring_convert<convert_typeX, wchar_t> converterX;
std::string ip = converterX.to_bytes(serverIP);
return this->Connect(port, ip.c_str());
}
bool NetworkClient::Reconnect()
{
//Return true if you are already connected.
if(this->IsConnected())
return true;
if(!this->privateData) this->privateData = new PrivateData();
int result = this->privateData->connection.Reconnect();
if(result != 0)
{
return false;
}
this->privateData->owner = 0;
this->privateData->parent = this;
this->privateData->thread.Start();
return true;
}
void NetworkClient::Disconnect()
{
if(!privateData) return;
SetEvent(privateData->shutdownEvent);
privateData->thread.Wait();
privateData->connection.Disconnect();
this->privateData->sendQueue.Clear();
this->privateData->recieveQueue.Clear();
}
void NetworkClient::Send(CustomProtocolObject& protocol)
{
this->privateData->sendQueue.Push(protocol.GetProtocol());
WSASetEvent(this->privateData->socketEvents[1]);
}
void NetworkClient::Send(CustomNetProtocol& protocol)
{
this->privateData->sendQueue.Push(protocol);
WSASetEvent(this->privateData->socketEvents[1]);
}
void NetworkClient::SetOwner(NetworkSession* owner)
{
this->privateData->owner = owner;
}
void NetworkClient::SetMessagePump( NetworkClient::ClientEventFunction func )
{
if( func )
{
this->OnRecieve = func;
}
else
{
this->OnRecieve = OnRecieve_Default;
}
}
bool NetworkClient::IsConnected()
{
if(!this->privateData) return false;
return privateData->connection.IsConnected();
}
int NetworkClient::GetID() const
{
return this->privateData->ID;
}
void NetworkClient::DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e)
{
if(this->privateData->owner)
{
this->privateData->owner->ClientEventCallback(e);
}
else
{
this->OnRecieve( e );
}
}
std::string NetworkClient::GetIpAddress()
{
return this->privateData->connection.GetIpAddress();
}
void NetworkClient::OutputEventData(bool output)
{
this->privateData->outputEvent;
}
bool NetworkClient::StartListeningForBroadcasting(unsigned short port)
{
//Create privateData if it doesn't exists.
if(this->privateData == NULL)
{
privateData = new PrivateData;
}
//Initiate broadcasting only if it's not started.
if(!this->privateData->broadcastingStarted)
{
//Create UDP connection
int result = this->privateData->broadcastConnection.InitiateBroadcastClient(port);
if(result)
{
return false;
}
//Create event for closing the thread.
this->privateData->broadcastShutdownEvent = CreateEvent(NULL, true, false, NULL);
if(this->privateData->broadcastShutdownEvent == NULL)
{
this->privateData->broadcastConnection.Disconnect();
return false;
}
//Creating event for broadcast messages on the UDP connection.
this->privateData->broadcastEvent = WSACreateEvent();
if(this->privateData->broadcastEvent == WSA_INVALID_EVENT)
{
this->privateData->broadcastConnection.Disconnect();
CloseHandle(this->privateData->broadcastShutdownEvent);
return false;
}
//Set the event for only Receiving.
if(WSAEventSelect(this->privateData->broadcastConnection.GetSocket(), this->privateData->broadcastEvent, FD_READ) == SOCKET_ERROR)
{
this->privateData->broadcastConnection.Disconnect();
CloseHandle(this->privateData->broadcastShutdownEvent);
WSACloseEvent(this->privateData->broadcastEvent);
return false;
}
//Start thread receiving broadcast messages.
this->privateData->broadcastThread = thread(&PrivateData::BroadcastThread, this->privateData);
if(!this->privateData->broadcastThread.joinable())
{
this->privateData->broadcastConnection.Disconnect();
CloseHandle(this->privateData->broadcastShutdownEvent);
WSACloseEvent(this->privateData->broadcastEvent);
return false;
}
this->privateData->broadcastingStarted = true;
}
return true;
}
void NetworkClient::StopListeningForBroadcasting()
{
if(this->privateData)
{
if(this->privateData->broadcastingStarted)
{
//Tell the thread to shutdown
WSASetEvent(this->privateData->broadcastShutdownEvent);
//Wait for thread
this->privateData->broadcastThread.join();
WSACloseEvent(this->privateData->broadcastEvent);
CloseHandle(this->privateData->broadcastShutdownEvent);
this->privateData->broadcastConnection.Disconnect();
this->privateData->broadcastingStarted = false;
}
}
}