314 lines
9.3 KiB
C++
314 lines
9.3 KiB
C++
//--------------------------------------------------------------------------------------
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// File: TemplateMain.cpp
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//
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// BTH-D3D-Template
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//
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// Copyright (c) Stefan Petersson 2011. All rights reserved.
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//--------------------------------------------------------------------------------------
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#define NOMINMAX
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#include <vld.h>
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#include <Windows.h>
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#include "DllInterfaces\GFXAPI.h"
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//--------------------------------------------------------------------------------------
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// Global Variables
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//--------------------------------------------------------------------------------------
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HINSTANCE g_hInst = NULL;
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HWND g_hWnd = NULL;
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Oyster::Graphics::Model::Model* m = NULL;
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Oyster::Graphics::Model::Model* m2 = NULL;
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Oyster::Graphics::Model::Model* m3 = NULL;
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Oyster::Graphics::API::Texture t = NULL;
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Oyster::Graphics::API::Texture t2 = NULL;
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Oyster::Math::Float4x4 V;
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Oyster::Math::Float4x4 P;
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Oyster::Graphics::Definitions::Pointlight pl;
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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HRESULT Render(float deltaTime);
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HRESULT Update(float deltaTime);
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HRESULT InitDirect3D();
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//--------------------------------------------------------------------------------------
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// Entry point to the program. Initializes everything and goes into a message processing
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// loop. Idle time is used to render the scene.
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//--------------------------------------------------------------------------------------
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int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
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{
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BOOL b = SetDllDirectoryW(L"..\\DLL");
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if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
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return 0;
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if( FAILED( InitDirect3D() ) )
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return 0;
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__int64 cntsPerSec = 0;
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QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec);
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float secsPerCnt = 1.0f / (float)cntsPerSec;
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__int64 prevTimeStamp = 0;
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QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
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std::string fps = "FPS:";
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char count[100];
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// Main message loop
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MSG msg = {0};
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float fpsCounter = 0;
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while(WM_QUIT != msg.message)
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{
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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else
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{
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__int64 currTimeStamp = 0;
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QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp);
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float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt;
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//render
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Update(dt);
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Render(dt);
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fpsCounter += dt;
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if(fpsCounter>0.1f)
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{
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sprintf_s(count, "%f",1/dt);
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SetWindowTextA(g_hWnd, (fps + count).c_str());
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fpsCounter = 0;
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}
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prevTimeStamp = currTimeStamp;
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}
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}
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Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
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Oyster::Graphics::API::DeleteModel(m);
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Oyster::Graphics::API::DeleteModel(m2);
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Oyster::Graphics::API::DeleteModel(m3);
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Oyster::Graphics::API::Clean();
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return (int) msg.wParam;
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}
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//--------------------------------------------------------------------------------------
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// Register class and create window
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//--------------------------------------------------------------------------------------
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HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
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{
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// Register class
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = 0;
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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wcex.lpszMenuName = NULL;
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wcex.lpszClassName = L"BTH_D3D_Template";
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wcex.hIconSm = 0;
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if( !RegisterClassEx(&wcex) )
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return E_FAIL;
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// Adjust and create window
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g_hInst = hInstance;
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RECT rc = { 0, 0, 1280, 720 };
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AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
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if(!(g_hWnd = CreateWindow(
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L"BTH_D3D_Template",
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L"BTH - Direct3D 11.0 Template",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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rc.right - rc.left,
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rc.bottom - rc.top,
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NULL,
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NULL,
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hInstance,
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NULL)))
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{
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return E_FAIL;
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}
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ShowWindow( g_hWnd, nCmdShow );
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Create Direct3D device and swap chain
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//--------------------------------------------------------------------------------------
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HRESULT InitDirect3D()
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{
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HRESULT hr = S_OK;;
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Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
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o.modelPath = L"..\\Content\\Models\\";
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o.texturePath = L"..\\Content\\Textures\\";
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Oyster::Graphics::API::SetOptions(o);
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if(Oyster::Graphics::API::Init(g_hWnd,false,false, Oyster::Math::Float2( 1024, 768 )) == Oyster::Graphics::API::Fail)
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{
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return E_FAIL;
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}
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m = Oyster::Graphics::API::CreateModel(L"building_corporation.dan");
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m->WorldMatrix.m[0][0] = 0.0002f;
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m->WorldMatrix.m[1][1] = 0.0002f;
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m->WorldMatrix.m[2][2] = 0.0002f;
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m2 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan");
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m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1);
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m3 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan");
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m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
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Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
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Oyster::Graphics::API::PlayAnimation(m3, L"movement", true);
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t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
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t2 = Oyster::Graphics::API::CreateTexture(L"whiteGui.png");
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P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
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Oyster::Graphics::API::SetProjection(P);
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V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
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V = V.GetInverse();
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pl.Color = Oyster::Math::Float3(1,1,1);
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pl.Bright = 0.5f;
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pl.Pos = Oyster::Math::Float3(-20,0,0);
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pl.Radius = 90;
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Oyster::Graphics::API::AddLight(pl);
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pl.Color = Oyster::Math::Float3(1,1,1);
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pl.Bright = 0.5f;
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pl.Pos = Oyster::Math::Float3(0,20,0);
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pl.Radius = 90;
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Oyster::Graphics::API::AddLight(pl);
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pl.Color = Oyster::Math::Float3(1,1,1);
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pl.Bright = 0.5f;
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pl.Pos = Oyster::Math::Float3(0,0,20);
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pl.Radius = 90;
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Oyster::Graphics::API::AddLight(pl);
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return S_OK;
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}
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float angle = 0;
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HRESULT Update(float deltaTime)
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{
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//angle += Oyster::Math::pi/16 * deltaTime;
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m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0) * angle,Oyster::Math::Float3(0,0,0),Oyster::Math::Float3::null);
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m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
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m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null);
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Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
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ma.m[0][0] = 0.2f;
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ma.m[1][1] = 0.2f;
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ma.m[2][2] = 0.2f;
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m->WorldMatrix = m->WorldMatrix * ma;
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Oyster::Graphics::API::Update(deltaTime);
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//m2->Animation.data.AnimationTime += deltaTime;// * 0.5f;
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return S_OK;
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}
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HRESULT Render(float deltaTime)
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{
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Oyster::Graphics::API::SetView(V);
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Oyster::Graphics::API::NewFrame();
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Oyster::Graphics::API::RenderModel(m);
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Oyster::Graphics::API::RenderModel(m2);
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Oyster::Graphics::API::RenderModel(m3);
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Oyster::Graphics::API::StartGuiRender();
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//Oyster::Graphics::API::RenderGuiElement(t,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1), Oyster::Math::Float3(0,0,1));
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//Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1),Oyster::Math::Float3(1,0,0));
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Oyster::Graphics::API::StartTextRender();
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std::wstring fps;
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float f = 1/deltaTime;
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fps = std::to_wstring(f);
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//Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
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//Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
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Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,1.0f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0));
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Oyster::Graphics::API::EndFrame();
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Called every time the application receives a message
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//--------------------------------------------------------------------------------------
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LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
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{
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PAINTSTRUCT ps;
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HDC hdc;
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switch (message)
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{
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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case WM_KEYDOWN:
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switch(wParam)
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{
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case VK_ESCAPE:
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PostQuitMessage(0);
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break;
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//R
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case 0x52:
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#ifdef _DEBUG
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Oyster::Graphics::API::ReloadShaders();
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#endif
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break;
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//Z -
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case 0x5A:
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//m2->AnimationTime -= 0.1f;
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//if(m2->AnimationTime < 0)
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//m2->AnimationTime = 0;
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angle += Oyster::Math::pi / 16;
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break;
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//X +
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case 0x58:
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//m2->AnimationTime += 0.1f;
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angle -= Oyster::Math::pi / 16;
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break;
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}
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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