88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#include "EventButtonCollection.h"
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#include "EventHandler.h"
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using namespace Oyster::Event;
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EventButtonCollection::EventButtonCollection(EventCollectionState state)
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: collectionState(state)
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{
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}
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EventButtonCollection::~EventButtonCollection()
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{
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for(int i = 0; i < (int)EventHandler::Instance().collections.size(); i++)
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{
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if(EventHandler::Instance().collections.at(i) == this)
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{
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EventHandler::Instance().collections.erase(EventHandler::Instance().collections.begin() + i);
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break;
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}
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}
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int size = buttons.size();
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for(int i = 0; i < size; i++)
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{
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delete buttons[i];
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buttons[i] = NULL;
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}
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}
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void EventButtonCollection::Update(MouseInput& input)
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{
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if(this->collectionState == EventCollectionState_Enabled)
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{
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for(int i = 0; i < (int)buttons.size(); i++)
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{
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buttons[i]->Update(input);
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}
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}
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}
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void EventButtonCollection::RenderTexture()
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{
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if(this->collectionState == EventCollectionState_Enabled)
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{
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for(int i = 0; i < (int)buttons.size(); i++)
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{
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buttons[i]->RenderTexture();
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}
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}
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}
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void EventButtonCollection::RenderText()
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{
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if(this->collectionState == EventCollectionState_Enabled)
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{
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for(int i = 0; i < (int)buttons.size(); i++)
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{
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buttons[i]->RenderText();
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}
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}
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}
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EventCollectionState EventButtonCollection::GetState() const
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{
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return collectionState;
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}
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void EventButtonCollection::SetState(const EventCollectionState state)
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{
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collectionState = state;
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}
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void EventButtonCollection::Clear()
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{
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int size = buttons.size();
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for(int i = 0; i < size; i++)
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{
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delete buttons[i];
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buttons[i] = NULL;
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}
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buttons.clear();
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collectionState = EventCollectionState_Enabled;
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} |