Danbias/Code/OysterGraphics/Resourses/Buffers.cpp

44 lines
1.1 KiB
C++

#include "Buffers.h"
namespace Oyster
{
namespace Resources
{
Buffer Buffers::V2DSprites = Buffer();
Buffer Buffers::CbufferVS = Buffer();
Buffer Buffers::CBufferGs = Buffer();
Buffer Buffers::CBufferPipelineCs = Buffer();
void Buffers::Init()
{
Buffer::BUFFER_INIT_DESC desc;
desc.ElementSize=sizeof(Math::Float2);
desc.NumElements=1;
desc.Type = Buffer::BUFFER_TYPE::VERTEX_BUFFER;
desc.Usage = Buffer::BUFFER_USAGE::BUFFER_DEFAULT;
desc.InitData = &Math::Float2(0,0);
V2DSprites.Init(desc);
desc.Type=Buffer::BUFFER_TYPE::CONSTANT_BUFFER_VS;
desc.Usage = Buffer::BUFFER_USAGE::BUFFER_CPU_WRITE_DISCARD;
desc.ElementSize=sizeof(Math::Float4x4);
desc.InitData=0;
CbufferVS.Init(desc);
desc.Type = Buffer::BUFFER_TYPE::CONSTANT_BUFFER_GS;
CBufferGs.Init(desc);
desc.ElementSize=sizeof(Oyster::Resources::BufferDefinitions::LightStructureBuffer);
desc.NumElements=1;
desc.Type = Buffer::BUFFER_TYPE::CONSTANT_BUFFER_CS;
desc.Usage = Buffer::BUFFER_USAGE::BUFFER_CPU_WRITE_DISCARD;
desc.InitData = NULL;
CBufferPipelineCs.Init(desc);
}
}
}