.. |
LevelLoader
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GL- level format more updates....
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2014-02-10 16:24:05 +01:00 |
AttatchmentMassDriver.cpp
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GL - jumppad testing
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2014-02-12 14:45:10 +01:00 |
AttatchmentMassDriver.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
AttatchmentSocket.cpp
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GL - Massdriver updates
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2014-02-12 13:12:51 +01:00 |
AttatchmentSocket.h
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Created test box that should now be shot at by the player
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2014-01-27 13:55:09 +01:00 |
CollisionManager.cpp
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GL - jumppad testing
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2014-02-12 14:45:10 +01:00 |
CollisionManager.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
DynamicObject.cpp
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
DynamicObject.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
Game.cpp
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GL - physics merge 2
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2014-02-10 15:54:38 +01:00 |
Game.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
GameAPI.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
GameLogic.vcxproj
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
GameLogic.vcxproj.user
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asd
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2014-02-03 10:42:40 +01:00 |
GameLogicDef.h
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Merged with Gamelogic branch and fixed errors and added features
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2013-12-14 22:04:42 +01:00 |
GameLogicStates.h
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GL - added jumppad model and rigidbody
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2014-02-12 13:37:21 +01:00 |
GameModeType.cpp
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
GameModeType.h
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GL - started using the lvl format. Objects on client have pos, rot and scale (not verified)
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2014-02-10 14:00:14 +01:00 |
Game_LevelData.cpp
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GameServer - Merged with GameLogic, some stuff is broken
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2014-02-11 13:03:37 +01:00 |
Game_PlayerData.cpp
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
IAttatchment.cpp
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updated AttatchmentMassDriver and CollisionManager
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2013-12-12 12:16:13 +01:00 |
IAttatchment.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |
JumpPad.cpp
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GL - jumppad testing
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2014-02-12 14:45:10 +01:00 |
JumpPad.h
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GL - jumppad testing
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2014-02-12 14:45:10 +01:00 |
Level.cpp
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GL - jumppad testing
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2014-02-12 14:45:10 +01:00 |
Level.h
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GL - added jumppad model and rigidbody
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2014-02-12 13:37:21 +01:00 |
Object.cpp
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
Object.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
Player.cpp
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2014-02-12 13:13:40 +01:00 |
Player.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
StaticObject.cpp
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
StaticObject.h
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GL - removed before collision event, sending look and right dir to server
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2014-02-12 13:11:35 +01:00 |
Team.cpp
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Team.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
TeamManager.cpp
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GameServer - Multiplayer now working properly
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2014-02-09 16:42:26 +01:00 |
TeamManager.h
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GameLogic - pree-sprint merge
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2014-01-20 15:47:52 +01:00 |
Weapon.cpp
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GL - fixed what some asshole did in weapon
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2014-02-12 10:57:43 +01:00 |
Weapon.h
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GL - first implementation of weapons forcepull with pickup functionallity
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2014-02-03 15:32:58 +01:00 |