57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
#include <iostream>
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#include <WinSock2.h>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/ThreadSafeQueue.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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using namespace Oyster::Network::Protocols;
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using namespace Oyster::Network;
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using namespace Utility;
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using namespace Utility::DynamicMemory;
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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if(client.Connect(15151, "localhost"))
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{
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cout << "FAILED" << endl;
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}
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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cout << "Done" << endl;
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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} |