Danbias/Code/Game/DanBiasGame/GameClientState/Buttons/ButtonRectangle.h

57 lines
1.7 KiB
C++

//////////////////////////////////////
// Created by Pontus Fransson 2014 //
//////////////////////////////////////
#ifndef DANBIAS_CLIENT_BUTTON_RECTANGLE_H
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
#include "EventButtonGUI.h"
namespace DanBias
{
namespace Client
{
template <typename Owner>
class ButtonRectangle : public EventButtonGUI<Owner>
{
public:
ButtonRectangle()
: EventButtonGUI(), halfWidth(0), halfHeight(0)
{}
ButtonRectangle(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButtonGUI(textureName, owner, xPos, yPos, halfWidth, halfHeight)
{}
ButtonRectangle(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButtonGUI(textureName, func, xPos, yPos, halfWidth, halfHeight)
{}
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButtonGUI(textureName, func, owner, xPos, yPos, halfWidth, halfHeight)
{}
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, halfWidth, halfHeight)
{}
~ButtonRectangle()
{}
//Circle vs point collision
bool Collision(InputClass* inputObject)
{
//Should come from the InputClass
float xMouse = 1, yMouse = 0;
if(xMouse >= xPos - halfWidth && xMouse <= xPos + halfWidth
&& yMouse >= yPos - halfHeight && yMouse <= yPos + halfHeight)
{
return true;
}
return false;
}
protected:
};
}
}
#endif