48 lines
826 B
C++
48 lines
826 B
C++
//////////////////////////////////////
|
|
// Created by Pontus Fransson 2014 //
|
|
//////////////////////////////////////
|
|
|
|
#include "EventHandler.h"
|
|
|
|
using namespace Oyster::Event;
|
|
|
|
Oyster::Event::EventHandler EvtHandler;
|
|
|
|
EventHandler& EventHandler::Instance()
|
|
{
|
|
return EvtHandler;
|
|
}
|
|
|
|
EventHandler::EventHandler()
|
|
{
|
|
}
|
|
|
|
EventHandler::~EventHandler()
|
|
{
|
|
int size = collections.size();
|
|
for(int i = 0; i < size; i++)
|
|
{
|
|
delete collections[i];
|
|
}
|
|
}
|
|
|
|
void EventHandler::Update(InputClass* inputObject)
|
|
{
|
|
for(int i = 0; i < (int)collections.size(); i++)
|
|
{
|
|
collections.at(i)->Update(inputObject);
|
|
}
|
|
}
|
|
|
|
void EventHandler::Render()
|
|
{
|
|
for(int i = 0; i < (int)collections.size(); i++)
|
|
{
|
|
collections.at(i)->Render();
|
|
}
|
|
}
|
|
|
|
void EventHandler::AddCollection(EventButtonCollection* collection)
|
|
{
|
|
collections.push_back(collection);
|
|
} |