Danbias/Code/Network/NetworkDependencies/ConnectionUDP.cpp

218 lines
3.5 KiB
C++

#include "ConnectionUDP.h"
#include <WinSock2.h>
using namespace Oyster::Network;
ConnectionUDP::ConnectionUDP()
{
this->ipSize = 16;
this->socket = -1;
this->stillSending = false;
this->closed = true;
this->Address = NULL;
}
ConnectionUDP::ConnectionUDP( int socket )
{
this->ipSize = 16;
this->socket = socket;
this->stillSending = false;
this->closed = true;
this->Address = NULL;
}
ConnectionUDP::~ConnectionUDP()
{
closesocket( this->socket );
}
int ConnectionUDP::Connect(unsigned short port, const char serverName[])
{
this->port = port;
closed = false;
stillSending = true;
struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
{
return SOCKET_ERROR;
}
this->Address = *(unsigned long*)hostEnt->h_addr;
this->port = htons(this->port);
return 0;
}
int ConnectionUDP::Disconnect()
{
int result = closesocket(this->socket);
if(result == SOCKET_ERROR)
{
return result;
}
return 0;
}
int ConnectionUDP::InitiateServer(unsigned short port)
{
int errorCode = 0;
if((errorCode = InitiateSocket()) != 0)
{
return errorCode;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(port);
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
errorCode = SOCKET_ERROR;
closesocket(this->socket);
return errorCode;
}
closed = false;
stillSending = true;
return 0;
}
int ConnectionUDP::InitiateClient()
{
return InitiateSocket();
}
int ConnectionUDP::InitiateBroadcast(unsigned short port)
{
int result = InitiateSocket();
int flag = 1;
result = setsockopt(this->socket, /* socket affected */
SOL_SOCKET, /* set option at TCP level */
SO_BROADCAST, /* name of option */
(char *) &flag, /* the cast is historical cruft */
sizeof(flag)); /* length of option value */
if (result < 0)
return -1;
}
int ConnectionUDP::Send(OysterByte &bytes)
{
int nBytes;
struct sockaddr_in reciever;
reciever.sin_family = AF_INET;
reciever.sin_addr.s_addr = this->Address;
reciever.sin_port = port;
//printf("Send: %d\n", bytes.GetSize());
nBytes = sendto(this->socket,
bytes,
bytes.GetSize(),
0,
(sockaddr*)&reciever,
sizeof(sockaddr_in)
);
if ( nBytes != bytes.GetSize() )
{
return nBytes;
}
return 0;
}
int ConnectionUDP::Recieve(OysterByte &bytes)
{
int nBytes;
sockaddr_in from;
int fromLength = sizeof( from );
bytes.Resize(1000);
nBytes = recvfrom(this->socket,
bytes,
1000,
0,
(sockaddr*)&from,
&fromLength
);
if(nBytes <= 0)
{
bytes.SetSize(0);
return WSAGetLastError();
}
else
{
bytes.SetSize(nBytes);
}
//address and port of the client who sent the message
unsigned int from_address = ntohl( from.sin_addr.s_addr );
unsigned int from_port = ntohs( from.sin_port );
return 0;
}
bool ConnectionUDP::IsSending()
{
return stillSending;
}
bool ConnectionUDP::IsConnected()
{
if(closed)
{
return false;
}
return true;
}
int ConnectionUDP::SetBlockingMode( bool blocking )
{
DWORD nonBlocking;
if(blocking)
{
nonBlocking = 0;
}
else
{
nonBlocking = 1;
}
int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking);
if(result != 0)
{
return result;
}
//Success
return 0;
}
//////////////////////////////////////
// Private Methods
//////////////////////////////////////
int ConnectionUDP::InitiateSocket()
{
this->socket = (int)::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(this->socket == SOCKET_ERROR)
{
return socket;
}
return 0;
}