Danbias/Code
Dander7BD 73e9629832 Removed incorrect Quaternion to AngAxis conversion
use Float3 AngularAxis( const Quaternion &rotation ) in ::Oyster::Math3D
instead
2014-02-14 15:33:17 +01:00
..
Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game Removed incorrect Quaternion to AngAxis conversion 2014-02-14 15:33:17 +01:00
GamePhysics Set mass added 2014-02-14 08:29:49 +01:00
Input Temporary mouse pos add + other stuff 2014-02-14 11:26:50 +01:00
Misc Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer 2014-02-14 10:02:25 +01:00
Network Merge 2014-02-13 15:32:54 +01:00
OysterGraphics GL - merge with graphics. no SSAO. no TextRendering 2014-02-14 11:27:52 +01:00
OysterMath Removed incorrect Quaternion to AngAxis conversion 2014-02-14 15:33:17 +01:00
OysterPhysics3D Fixed collision for object not in world 2014-02-12 12:38:52 +01:00
Physics Fixed project files 2014-02-12 13:21:59 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
Tester New text render 2014-02-13 16:27:53 +01:00
WindowManager GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Code.rar GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
DanBias.sln GL - added Portal and started on crystalformation 2014-02-13 09:58:25 +01:00