Danbias/Code
Dander7BD 78f47cd3ae Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer
Conflicts:
	Code/Game/GameLogic/Portal.cpp
2014-02-14 10:34:00 +01:00
..
Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer 2014-02-14 10:34:00 +01:00
GamePhysics Merge branch 'Camera-test-merge' into Camera 2014-02-13 08:49:45 +01:00
Input Master - Modified igore 2014-01-08 13:07:55 +01:00
Misc Merge remote-tracking branch 'origin/GameLogic' into Camera-Merge-buffer 2014-02-14 10:02:25 +01:00
Network Merge 2014-02-13 15:32:54 +01:00
OysterGraphics Merge branch 'Graphics' of https://github.com/dean11/Danbias into GameLogic 2014-02-12 09:52:46 +01:00
OysterMath Merge remote-tracking branch 'origin/GamePhysics' into Camera 2014-02-11 14:15:00 +01:00
OysterPhysics3D Fixed collision for object not in world 2014-02-12 12:38:52 +01:00
Physics Fixed project files 2014-02-12 13:21:59 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
Tester removed some old stuff, respect animation looping state 2014-02-12 09:32:15 +01:00
WindowManager GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Code.rar GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
DanBias.sln GL - added Portal and started on crystalformation 2014-02-13 09:58:25 +01:00