63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#include "Render.h"
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#include "../Resources/Resources.h"
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#include "../../Definitions/GraphicalDefinition.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Rendering
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{
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void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection)
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{
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Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(0,0,0,1));
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Core::ShaderManager::SetShaderEffect(Graphics::Render::Resources::obj);
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Preparations::Basic::BindBackBufferRTV(nullptr);
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Definitions::VP vp;
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vp.V = View;
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vp.P = Projection;
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void* data = Resources::VPData.Map();
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memcpy(data, &vp, sizeof(Definitions::VP));
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Resources::VPData.Unmap();
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Resources::VPData.Apply();
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}
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void Basic::RenderScene(Model* models, int count)
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{
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for(int i = 0; i < count; ++i)
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{
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if(models[i].Visible)
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{
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void* data = Resources::ModelData.Map();
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memcpy(data,&(models[i].World),64);
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Resources::ModelData.Unmap();
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//Set Materials :: NONE
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models[i].info->Vertices->Apply();
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if(models[i].info->Indexed)
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{
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models[i].info->Indecies->Apply();
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Oyster::Graphics::Core::deviceContext->DrawIndexed(models[i].info->VertexCount,0,0);
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}
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else
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{
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Oyster::Graphics::Core::deviceContext->Draw(models[i].info->VertexCount,0);
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}
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}
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}
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}
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void Basic::EndFrame()
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{
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Core::swapChain->Present(0,0);
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}
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}
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}
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}
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} |