Danbias/Code/Game/GameLogic
lindaandersson 7b2be02113 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-16 12:26:33 +01:00
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AttatchmentMassDriver.cpp small name changes 2014-01-16 11:17:19 +01:00
AttatchmentMassDriver.h small name changes 2014-01-16 11:17:19 +01:00
AttatchmentSocket.cpp GameLogic - game interface updated(not finnished) 2014-01-14 10:28:12 +01:00
AttatchmentSocket.h updated h.files 2013-12-13 11:09:09 +01:00
CollisionManager.cpp GL - make rigidbody level 2014-01-16 11:40:29 +01:00
CollisionManager.h GL - make rigidbody level 2014-01-16 11:40:29 +01:00
DynamicObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
DynamicObject.h GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
Game.cpp Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
Game.h Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
GameLogic.vcxproj GL - going to merge 2014-01-15 11:57:36 +01:00
GameLogic.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
GameMode.cpp made "interfaces" of most classes 2013-12-05 11:50:39 +01:00
GameMode.h GameLogic - Added alot of functionality to Game related parts 2013-12-18 13:07:10 +01:00
Game_LevelData.cpp Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
Game_PlayerData.cpp small name changes 2014-01-16 11:17:19 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h small name changes 2014-01-16 11:17:19 +01:00
Level.cpp Create level and initiate it with a rigidbody etc 2014-01-16 12:08:24 +01:00
Level.h GL - make rigidbody level 2014-01-16 11:40:29 +01:00
Object.cpp GL - movement with physics working!! 2014-01-16 12:26:14 +01:00
Object.h Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Player.cpp Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-01-16 12:26:33 +01:00
Player.h small name changes 2014-01-16 11:17:19 +01:00
StaticObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
StaticObject.h updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
Team.cpp GameLogic - Added alot of functionality to Game related parts 2013-12-18 13:07:10 +01:00
Team.h team fix 2013-12-18 08:41:31 +01:00
TeamManager.cpp Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
TeamManager.h gamelogic update and added some level design elements 2013-12-18 08:30:58 +01:00
Weapon.cpp small name changes 2014-01-16 11:17:19 +01:00
Weapon.h GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00