39 lines
613 B
C++
39 lines
613 B
C++
#pragma once
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#ifndef Reources_h
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#define Reources_h
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#ifdef _DEBUG
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#include "../OysterGraphics/Core/Core.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Resources
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{
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class Debug
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{
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public:
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//static Core::PipelineManager::RenderPass obj;
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static Core::PipelineManager::RenderPass debugCompute;
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//static Core::Buffer ModelData;
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//static Core::Buffer VPData;
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//static ID3D11ShaderResourceView* srv;
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//static ID3D11RenderTargetView* rtv;
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static Core::Init::State Init();
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static void Clean();
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};
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}
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}
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}
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}
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#endif
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#endif |