34 lines
617 B
C++
34 lines
617 B
C++
#pragma once
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#include "..\EngineIncludes.h"
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namespace Oyster
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{
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namespace Resources
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{
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namespace BufferDefinitions
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{
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struct LightStructureBuffer
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{
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::Oyster::Math::Float4x4 viewMatrix, projectionMatrix;
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::LinearAlgebra::Vector3<unsigned int> numDispatches;
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unsigned int reservedPadding;
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};
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struct ScreenTileFrustrum
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{
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::Oyster::Math::Float rawElement[6 * 4];
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};
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class PointLightDescription
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{
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public:
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struct{ ::Oyster::Math::Float3 center; ::Oyster::Math::Float radius; } pos;
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::Oyster::Math::Float3 color;
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::Oyster::Math::Float intensty;
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};
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};
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}
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} |