114 lines
4.1 KiB
C#
114 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Interop;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Timers;
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namespace StandAloneLauncher
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{
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public partial class Form1 : Form
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{
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System.Windows.Interop.StandaloneGameServerCLI gameServer;
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bool serverIsRunning = false;
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public Form1()
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{
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InitializeComponent();
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this.gameModes.SelectedIndex = 0;
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}
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public bool Initiate()
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{
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this.gameServer = new StandaloneGameServerCLI();
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return true;
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}
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public void Run()
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{
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while (this.Created)
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{
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Application.DoEvents();
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this.gameServer.ServerUpdate();
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this.labelClientsConnected.Text = "Clients connected: " + this.gameServer.GetClientsConnectedCount().ToString();
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}
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}
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private void button1_serverToggle_Click(object sender, EventArgs e)
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{
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if (this.serverIsRunning)
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{
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this.serverIsRunning = false;
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this.gameServer.ServerStop();
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this.listenPort.Enabled = true;
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this.serverName.Enabled = true;
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this.lanBroadcast.Enabled = true;
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this.serverToggle.Text = "Start server";
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this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server terminated!\n");
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this.panel_commands.Visible = false;
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}
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else
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{
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ServerInitDesc desc = new ServerInitDesc();
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//desc.mainOptions.broadcast = this.lanBroadcast.Checked;
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desc.mainOptions.listenPort = (int)this.listenPort.Value;
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desc.mainOptions.serverName = this.serverName.Text;
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if (this.gameServer.ServerInitiate(desc) == DanBiasServerReturn.DanBiasServerReturn_Sucess)
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{
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this.serverIsRunning = true;
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GameServerInfo info = this.gameServer.ServerGetInfo();
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this.Text = this.serverName.Text + " - " + info.serverIp;
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this.listenPort.Enabled = false;
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this.serverName.Enabled = false;
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this.lanBroadcast.Enabled = false;
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this.serverToggle.Text = "Stop server";
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this.gameServer.ServerStart();
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this.panel_commands.Visible = true;
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this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server initiated!\n\tListening on port " + this.listenPort.Value.ToString() + "\n\tLocal IP: " + info.serverIp + "\n");
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}
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else
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{
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this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to initiate the server!");
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}
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}
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}
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private void buttonStartGame_Click(object sender, EventArgs e)
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{
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//this.gameServer.GameSetGameMode(this.gameModes.SelectedText);
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this.gameServer.GameSetGameTime((int)this.timeLimit.Value);
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this.gameServer.GameSetMapName(this.mapName.Text);
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this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value);
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if (!this.gameServer.GameStart( this.forceStart.Checked ))
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{
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this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n");
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}
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else
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{
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this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n");
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}
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}
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private void FormClosingEvent(object sender, FormClosingEventArgs e)
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{
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if (serverIsRunning)
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{
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this.gameServer.ServerStop();
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}
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}
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}
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}
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