Danbias/Code/Game/GameLogic
Erik Persson 80204ecbe3 GL - Massdriver usage of applyeffect 2014-01-22 13:02:13 +01:00
..
AttatchmentMassDriver.cpp GL - Massdriver usage of applyeffect 2014-01-22 13:02:13 +01:00
AttatchmentMassDriver.h GL - Massdriver usage of applyeffect 2014-01-22 13:02:13 +01:00
AttatchmentSocket.cpp GameLogic - game interface updated(not finnished) 2014-01-14 10:28:12 +01:00
AttatchmentSocket.h updated h.files 2013-12-13 11:09:09 +01:00
CollisionManager.cpp Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
CollisionManager.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
DynamicObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
DynamicObject.h GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
Game.cpp GL - gravity working 2014-01-21 14:28:27 +01:00
Game.h GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
GameAPI.h GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
GameLogic.vcxproj GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameLogic.vcxproj.user Master - Modified igore 2014-01-08 13:07:55 +01:00
GameLogicDef.h Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
GameLogicStates.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
GameMode.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
GameMode.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_LevelData.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Game_PlayerData.cpp GameServer - Added more protocols and modified old ones a bit. Also added a new project that starts both server and client 2014-01-21 09:52:48 +01:00
IAttatchment.cpp updated AttatchmentMassDriver and CollisionManager 2013-12-12 12:16:13 +01:00
IAttatchment.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Level.cpp GL - gravity working 2014-01-21 14:28:27 +01:00
Level.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Object.cpp GL - gravity working 2014-01-21 14:28:27 +01:00
Object.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Player.cpp Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Player.h GL - mergeproblems 2014-01-21 16:11:02 +01:00
StaticObject.cpp updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
StaticObject.h updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
Team.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Team.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.cpp GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
TeamManager.h GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Weapon.cpp Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Weapon.h Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00