22 lines
385 B
C++
22 lines
385 B
C++
#include "DynamicObject.h"
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#include "CollisionManager.h"
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using namespace GameLogic;
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using namespace Oyster::Physics;
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using namespace Utility::DynamicMemory;
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DynamicObject::DynamicObject(std::wstring objFile)
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:Object(objFile)
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{
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rigidBody->SetSubscription(CollisionManager::BoxCollision);
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}
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DynamicObject::~DynamicObject(void)
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{
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}
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void DynamicObject::Update()
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{
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//update object
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} |