24 lines
398 B
C++
24 lines
398 B
C++
#include "C_Player.h"
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#include "DllInterfaces/GFXAPI.h"
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using namespace DanBias::Client;
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C_Player::C_Player(void)
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:C_DynamicObj()
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{
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}
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C_Player::~C_Player(void)
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{
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}
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bool C_Player::Init(ModelInitData modelInit)
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{
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return C_Object::Init(modelInit);
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}
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void C_Player::playAnimation(std::wstring animation, bool loop)
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{
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if(model)
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Oyster::Graphics::API::PlayAnimation(model, animation, loop);
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} |