50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "Sphere.h"
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#include "OysterCollision3D.h"
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using namespace ::Oyster::Collision3D;
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using namespace ::Oyster::Math;
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Sphere::Sphere( ) : ICollideable(Type_sphere), center(), radius(0.0f) { }
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Sphere::Sphere( const Float3 &_position, const Float &_radius ) : ICollideable(Type_sphere), center(_position), radius(_radius) {}
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Sphere::~Sphere( ) {}
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Sphere & Sphere::operator = ( const Sphere &sphere )
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{
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this->center = sphere.center;
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this->radius = sphere.radius;
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return *this;
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}
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::Utility::Memory::UniquePointer<ICollideable> Sphere::Clone( ) const
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{ return ::Utility::Memory::UniquePointer<ICollideable>( new Sphere(*this) ); }
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bool Sphere::Intersects( const ICollideable *target ) const
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{
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switch( target->type )
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{
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case Type_universe: return true;
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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case Type_ray: return Utility::Intersect( *this, *(Ray*)target, ((Ray*)target)->collisionDistance );
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case Type_sphere: Utility::Intersect( *this, *(Sphere*)target );
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case Type_plane: return Utility::Intersect( *(Plane*)target, *this );
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case Type_triangle: return false; // TODO:
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case Type_box_axis_aligned: return Utility::Intersect( *(BoxAxisAligned*)target, *this );
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case Type_box: return Utility::Intersect( *(Box*)target, *this );
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case Type_frustrum: return false; // TODO:
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default: return false;
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}
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}
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bool Sphere::Contains( const ICollideable *target ) const
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{
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switch( target->type )
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{
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case Type_point: return Utility::Intersect( *this, *(Point*)target );
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case Type_sphere: return Utility::Contains( *this, *(Sphere*)target );
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case Type_triangle: return false; // TODO:
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case Type_box_axis_aligned: return false; // TODO:
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case Type_box: return false; // TODO:
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case Type_frustrum: return false; // TODO:
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default: return false;
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}
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} |