35 lines
943 B
C++
35 lines
943 B
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef OYSTER_COLLISION_3D_SPHERE_H
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#define OYSTER_COLLISION_3D_SPHERE_H
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#include "OysterMath.h"
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#include "ICollideable.h"
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namespace Oyster { namespace Collision3D
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{
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class Sphere : public ICollideable
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{
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public:
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union
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{
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struct{ ::Oyster::Math::Float3 center; ::Oyster::Math::Float radius; };
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char byte[sizeof(::Oyster::Math::Float3) + sizeof(::Oyster::Math::Float)];
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};
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Sphere( );
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Sphere( const ::Oyster::Math::Float3 ¢er, const ::Oyster::Math::Float &radius );
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virtual ~Sphere( );
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Sphere & operator = ( const Sphere &sphere );
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virtual ::Utility::Memory::UniquePointer<ICollideable> Clone( ) const;
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bool Intersects( const ICollideable *target ) const;
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bool Contains( const ICollideable *target ) const;
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};
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} }
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#endif |