Danbias/Code/Game/GameClient/GameClientState/MainState.h

29 lines
649 B
C++

#ifndef DANBIAS_CLIENT_MAINSTATE_H
#define DANBIAS_CLIENT_MAINSTATE_H
#include "GameClientState.h"
#include "OysterMath.h"
#include "NetworkClient.h"
#include <string>
namespace DanBias
{
namespace Client
{
class MainState : public GameClientState
{
private:
struct MyData;
::Utility::DynamicMemory::UniquePointer<MyData> privData;
public:
MainState(void);
~MainState(void);
bool Init( Oyster::Network::NetworkClient* nwClient );
ClientState Update(float deltaTime, InputClass* KeyInput);
bool Render();
bool Release();
void ChangeState( ClientState next );
};
}
}
#endif // ! DANBIAS_CLIENT_LOGINSTATE_H