Danbias/Code/Game/GameClient/GameClientState/GameStateUI.cpp

17 lines
359 B
C++

#include "GameStateUI.h"
using namespace ::DanBias::Client;
using namespace ::Oyster::Network;
GameStateUI::GameStateUI()
{
this->nextState = GameStateUI::UIState_same;
}
GameStateUI::~GameStateUI() { /* Do nothing */ }
const GameStateUI::NetEvent & GameStateUI::DataRecieved( const GameStateUI::NetEvent &message )
{
/* Do nothing */
return message;
}